# Phase 2: App Core + Audio - Context **Gathered:** 2026-04-03 **Status:** Ready for planning ## Phase Boundary Headless Pi-side Python application: song playback (MP3/FLAC/WAV), beat detection from system audio, choreography data model with JSON persistence, UDP transport client to ESP32, and a monotonic-clock event scheduler. Everything testable from the command line without any TUI. ## Implementation Decisions ### Choreography File Format - **D-01:** Choreography files are Pydantic-validated JSON. Schema: `{"song_path": str, "bpm": float|null, "events": [{"timestamp": float, "zone": str, "animation": str, "params": {...}, "loop": int|null, "duration": float|null}]}`. File-level metadata includes song path and optional BPM. - **D-02:** Events are an ordered array sorted by timestamp. Each event specifies zone, animation name, params (matching ESP32 protocol), optional loop count, and optional duration. - **D-03:** File extension: `.choreo.json` for choreography files. ### Audio Pipeline - **D-04:** Two separate threads: miniaudio for song playback (with sample-accurate position tracking), sounddevice+aubio for system audio capture and beat detection. Neither thread touches the other's audio device. - **D-05:** Beat detection thread uses `call_from_thread()` bridge to post beat events into the asyncio event loop. Beat events carry the detected timestamp. - **D-06:** Audio capture uses PipeWire's PulseAudio compatibility layer via sounddevice. Monitor source for system audio loopback. ### Playback Clock - **D-07:** Absolute monotonic timestamp scheduling. Record `start_time = time.monotonic()` at play start. Each event fires at `start_time + event.timestamp`. Recalculate remaining sleep each iteration — never accumulate relative delays. - **D-08:** Drift tolerance: must stay under 20ms over 5 minutes of playback. Validate with test. - **D-09:** Pause/resume adjusts `start_time` offset so event scheduling remains correct after resume. ### UDP Transport Client - **D-10:** Asyncio DatagramProtocol wrapping UDP socket. Sends JSON commands to ESP32 on port 4210. Matches the protocol defined in `docs/protocol.md` exactly. - **D-11:** Heartbeat: optional periodic ping to detect ESP32 availability (not blocking — fire-and-forget). - **D-12:** Connection state tracked (connected/disconnected) based on ESP32 STATUS responses. Displayed in CLI. ### CLI Testing Interface - **D-13:** Simple asyncio REPL for testing. Commands: `play `, `pause`, `resume`, `seek `, `stop`, `load `, `add [params_json]`, `save `, `status`, `quit`. - **D-14:** Not a production interface — Phase 3 TUI replaces this. Minimal error handling, no fancy output. ### Claude's Discretion - Python package structure (src layout vs flat) - asyncio task organization and cancellation patterns - Pydantic model field validation details - Error handling granularity in transport layer - aubio configuration (buffer size, hop size, threshold) ## Canonical References **Downstream agents MUST read these before planning or implementing.** ### ESP32 Protocol - `docs/protocol.md` — UDP JSON protocol spec (port 4210, command structure, animation names, zone values). Pi-side transport MUST match this exactly. ### Firmware Source (for integration understanding) - `firmware/src/protocol.h` — LedCommand struct, CmdType enum, Zone enum - `firmware/src/wifi_server.h` — UDP server interface (port, queue) ### Project Context - `.planning/PROJECT.md` — Project vision, hardware specs - `.planning/REQUIREMENTS.md` — AUD-01..04, CHR-04, CHR-05 ### Research - `.planning/research/STACK.md` — miniaudio, sounddevice, aubio recommendations - `.planning/research/ARCHITECTURE.md` — Component boundaries, async/thread architecture - `.planning/research/PITFALLS.md` — Timeline drift, audio thread safety, PipeWire compatibility ### Prior Phase Context - `.planning/phases/01-esp32-firmware/01-CONTEXT.md` — Firmware decisions (JSON protocol, animation names, zone addressing) ## Existing Code Insights ### Reusable Assets - `docs/protocol.md` — Complete protocol specification, Pi-side client must implement this - `firmware/src/protocol.h` — Reference for command structure (LedCommand, AnimParams, Zone, CmdType) ### Established Patterns - JSON command format: `{"v":1, "zone":"...", "animation":"...", "params":{...}}` - Zone values: "schrank", "wand", "all" - 8 animation names: chase, pulse, rainbow, strobe, color_wash, breathe, sparkle, gradient_sweep - UDP port: 4210 ### Integration Points - UDP socket to ESP32 (port 4210) — fire-and-forget commands - Choreography JSON files — load/save persistence - System audio via PipeWire — beat detection input ## Specific Ideas - This phase produces a headless app that Phase 3 wraps with Textual TUI - The asyncio event loop and playback clock must be designed for TUI integration from the start (Textual is asyncio-native) - Beat detection must be a standalone module that Phase 5 (Live Reactive) can reuse - Choreography data model must support the loop/repeat feature from CHR-03 (Phase 3) even if the CLI doesn't expose full loop editing ## Deferred Ideas None — discussion stayed within phase scope (auto mode) --- *Phase: 02-app-core-audio* *Context gathered: 2026-04-03*