feat(04-03): BeatGrid module + enhanced beat rendering + loading states
- Create beats.js with BeatGrid class: load(), getCalibratedBeats(), getCalibratedOnsets(), snap(), hasBeats getter - BeatGrid manages calibrationOffset and snapEnabled state - snap() uses 100ms threshold against calibrated beat positions - Handles API field variants: beats/beat_times, tempo/tempo_bpm - Refactor timeline.js: replace beatTimes/calibrationOffset/snapEnabled with this.beatGrid - Add getters/setters for calibrationOffset and snapEnabled (backward compat with app.js) - render() now shows DETECTING BEATS... loading indicator and error state - render() draws beat marks via getCalibratedBeats(), onset ticks via getCalibratedOnsets() - snapToBeat() delegates to beatGrid.snap() - app.js chains BPM label update after loadBeats() resolves
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67
lightsync/frontend/timeline/beats.js
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67
lightsync/frontend/timeline/beats.js
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// BeatGrid — beat data management, calibration, and snap logic for LightSync
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// Fetches beat data from /api/audio/beats and provides calibrated snap-to-beat.
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export class BeatGrid {
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constructor() {
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this.beatTimes = []; // raw beat times from librosa (never mutated)
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this.onsetTimes = []; // raw onset times (empty — API does not provide onset data yet)
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this.tempoBpm = null; // detected tempo in BPM
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this.calibrationOffset = 0.03; // seconds, default 30ms latency compensation
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this.snapEnabled = true;
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this.loading = false;
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this.error = null;
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}
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/** Load beat data from backend API */
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async load(audioPath) {
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this.loading = true;
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this.error = null;
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this.beatTimes = [];
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this.onsetTimes = [];
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this.tempoBpm = null;
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try {
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const res = await fetch(`/api/audio/beats?path=${encodeURIComponent(audioPath)}`);
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if (!res.ok) throw new Error(`HTTP ${res.status}`);
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const data = await res.json();
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// API returns { beats: [...], tempo: float }
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// Support both field name variants for forward compatibility
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this.beatTimes = data.beats || data.beat_times || [];
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this.onsetTimes = data.onset_times || [];
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this.tempoBpm = data.tempo_bpm || data.tempo || null;
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} catch (e) {
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this.error = 'BEAT DETECTION FAILED';
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console.warn('[beats]', e);
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} finally {
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this.loading = false;
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}
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}
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/** Get calibrated beat times for display (offset subtracted) */
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getCalibratedBeats() {
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return this.beatTimes.map(t => t - this.calibrationOffset);
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}
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/** Get calibrated onset times for display (offset subtracted) */
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getCalibratedOnsets() {
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return this.onsetTimes.map(t => t - this.calibrationOffset);
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}
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/** Snap a time value to nearest calibrated beat within threshold */
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snap(t) {
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if (!this.snapEnabled || this.beatTimes.length === 0) return t;
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const SNAP_THRESHOLD = 0.1; // 100ms
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const calibrated = this.getCalibratedBeats();
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let nearest = null;
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let minDist = Infinity;
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for (const beat of calibrated) {
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const d = Math.abs(t - beat);
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if (d < minDist) { minDist = d; nearest = beat; }
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}
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return (nearest !== null && minDist < SNAP_THRESHOLD) ? nearest : t;
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}
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/** Check if beats are loaded and available */
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get hasBeats() {
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return this.beatTimes.length > 0;
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}
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}
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