feat(05-01): add per-connection show state and load handler to ws.py

- Import encode_animation_cmd and ShowModel at module level
- Add show, fired_ids, is_playing per-connection state variables
- Extend load handler to load show from show_store by show_id (D-04)
- play handler sets is_playing=True
- pause handler sets is_playing=False without touching fired_ids
- seek handler rebuilds fired_ids from show cues before seek position (D-03)
This commit is contained in:
Claude
2026-04-07 10:10:23 +00:00
parent 3c9575f915
commit 3d36cc5754

View File

@@ -1,17 +1,20 @@
"""WebSocket hub — browser-driven tick/beat protocol (Phase 02-03 redesign).
Browser sends position ticks at ~10Hz; server looks up the next beat and
sends a beat notification back when one is near.
sends a beat notification back when one is near. Phase 5 adds cue scheduling:
the tick handler fires UDP animation commands at correct timestamps.
Protocol (browser → server):
{"type": "tick", "position": 42.3} — audio playback position
{"type": "play"} — playback started (log only for now)
{"type": "pause"} — playback paused (log only for now)
{"type": "seek", "position": 42.3} — seek event (log only for now)
{"type": "play", "position": 42.3} — playback started
{"type": "pause", "position": 42.3} — playback paused
{"type": "seek", "position": 42.3} — seek event
{"type": "load", "path": "...", "show_id": "uuid"} — file + show loaded
Protocol (server → browser):
{"type": "beat", "position": 42.3, "tempo": 120.0} — beat detected near position
{"type": "error", "message": "..."} — error response
{"type": "beat", "position": 42.3, "tempo": 120.0} — beat detected near position
{"type": "preview_update", "device_id": "uuid", "animation": "...", "color": [...]}
{"type": "error", "message": "..."} — error response
"""
from __future__ import annotations
@@ -19,6 +22,8 @@ import bisect
import json
import logging
from fastapi import APIRouter, WebSocket, WebSocketDisconnect
from lightsync.protocol.animation_cmd import encode_animation_cmd
from lightsync.models.show import ShowModel
logger = logging.getLogger(__name__)
@@ -81,6 +86,11 @@ async def websocket_endpoint(websocket: WebSocket):
tempo: float = 0.0
last_beat_reported: float | None = None # avoid re-reporting same beat
# Per-connection cue scheduler state (Phase 5 — D-04)
show: ShowModel | None = None # loaded show for cue scheduling
fired_ids: set[str] = set() # cues already dispatched this playback pass
is_playing: bool = False # gate cue scheduling on play state
try:
while True:
data = await websocket.receive_text()
@@ -122,14 +132,24 @@ async def websocket_endpoint(websocket: WebSocket):
elif msg_type == "play":
logger.info("[ws] play event at position=%.3f", float(msg.get("position", 0)))
last_beat_reported = None # reset beat tracking on play
is_playing = True # enable cue scheduling
elif msg_type == "pause":
logger.info("[ws] pause event at position=%.3f", float(msg.get("position", 0)))
is_playing = False # disable cue scheduling; do NOT modify fired_ids
elif msg_type == "seek":
position = float(msg.get("position", 0.0))
logger.info("[ws] seek to position=%.3f", position)
last_beat_reported = None # reset so beats near seek target fire
# Rebuild fired_ids: mark everything before seek position as fired (D-03)
if show is not None:
fired_ids = {
str(cue.id)
for track in show.tracks
for cue in track.cues
if cue.timestamp < position - 0.060
}
elif msg_type == "load":
# Browser signals which file is now playing — update beat cache lookup
@@ -146,6 +166,19 @@ async def websocket_endpoint(websocket: WebSocket):
else:
logger.warning("[ws] no beat data cached for %s", path)
# Show cue list loading (Phase 5 — D-04)
show_id = msg.get("show_id")
if show_id:
import lightsync.main as _main
loaded = await _main.show_store.load(show_id)
if loaded:
show = loaded
fired_ids = set()
is_playing = False
logger.info("[ws] loaded show %s with %d tracks", show_id, len(show.tracks))
else:
logger.warning("[ws] show %s not found", show_id)
else:
# Unknown message type — echo back for debugging
await websocket.send_text(json.dumps({"type": "ack", "echo": msg}))