docs(05-01): complete cue scheduler plan — SUMMARY, STATE, ROADMAP updated
- 05-01-SUMMARY.md created with task commits, decisions, next-phase readiness - STATE.md advanced to plan 2/3, progress 88%, decisions logged - ROADMAP.md updated: phase 5 in progress (1/3 summaries) - REQUIREMENTS.md: SHW-03 marked complete
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@@ -43,7 +43,7 @@
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- [x] **SHW-01**: Show files saved and loaded as JSON (schema_version field required in v1)
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- [x] **SHW-02**: Show file includes: audio path/URL, device registry snapshot, all animation blocks with timestamps, beat analysis data
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- [ ] **SHW-03**: Live show execution — follow MPV position, dispatch animation commands to devices via UDP at correct timestamps
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- [x] **SHW-03**: Live show execution — follow MPV position, dispatch animation commands to devices via UDP at correct timestamps
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### UDP Communication
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@@ -109,7 +109,7 @@ Plans:
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**Plans**: 3 plans
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Plans:
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- [ ] 05-01-PLAN.md — Cue scheduler: server-side position-driven scheduling, 60ms look-ahead, seek-safe fired_ids reset
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- [x] 05-01-PLAN.md — Cue scheduler: server-side position-driven scheduling, 60ms look-ahead, seek-safe fired_ids reset
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- [ ] 05-02-PLAN.md — Live preview panel + show selector: DOM device strips, preview_update handler, show load into timeline
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- [ ] 05-03-PLAN.md — Keyboard shortcuts: Space, arrows, Ctrl+Z/Y/S for mouse-free operation
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**UI hint**: yes
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@@ -156,6 +156,6 @@ Phases execute in numeric order: 1 → 2 → 3 → 4 → 5 → 6 → 7
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| 2. Audio Engine | 3/3 | Complete | 2026-04-06 |
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| 3. Communication Protocol | 3/3 | Complete | 2026-04-06 |
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| 4. Timeline Editor | 4/4 | Complete | 2026-04-06 |
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| 5. Live Show Execution | 0/3 | Not started | - |
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| 5. Live Show Execution | 1/3 | In Progress| |
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| 6. AI Sync | 0/3 | Not started | - |
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| 7. Microcontroller Firmware | 0/3 | Not started | - |
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@@ -2,15 +2,15 @@
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gsd_state_version: 1.0
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milestone: v1.0
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milestone_name: milestone
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status: verifying
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stopped_at: Phase 5 UI-SPEC approved
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last_updated: "2026-04-07T09:07:03.684Z"
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status: executing
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stopped_at: Completed 05-live-show-execution/05-01-PLAN.md
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last_updated: "2026-04-07T10:11:59.087Z"
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last_activity: 2026-04-07
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progress:
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total_phases: 7
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completed_phases: 4
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total_plans: 14
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completed_plans: 14
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total_plans: 17
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completed_plans: 15
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percent: 0
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---
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@@ -21,13 +21,13 @@ progress:
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See: .planning/PROJECT.md (updated 2026-04-05)
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**Core value:** Load a song, build a synchronized light show, play it back live — with precise control over every effect on every device.
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**Current focus:** Phase 04 — timeline-editor
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**Current focus:** Phase 05 — live-show-execution
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## Current Position
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Phase: 5
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Plan: Not started
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Status: Phase complete — ready for verification
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Phase: 05 (live-show-execution) — EXECUTING
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Plan: 2 of 3
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Status: Ready to execute
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Last activity: 2026-04-07
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Progress: [░░░░░░░░░░] 0%
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@@ -66,6 +66,7 @@ Progress: [░░░░░░░░░░] 0%
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| Phase 04-timeline-editor P02 | 9 | 2 tasks | 6 files |
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| Phase 04-timeline-editor P03 | 2 | 1 tasks | 3 files |
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| Phase 04-timeline-editor P04 | 4min | 2 tasks | 4 files |
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| Phase 05-live-show-execution P01 | 152 | 2 tasks | 1 files |
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## Accumulated Context
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@@ -110,6 +111,8 @@ Recent decisions affecting current work:
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- [Phase 04-timeline-editor]: BeatGrid.load() normalizes API field variants: beats/beat_times and tempo/tempo_bpm — actual API returns 'beats'/'tempo' not the plan's expected field names
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- [Phase 04-timeline-editor]: UpdateParamsCommand uses currentShowId (module-level var) not this._showId — matches existing command pattern in commands.js
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- [Phase 04-timeline-editor]: Color input fires 'change' not 'input' to create command — avoids flooding command history during native color picker drag
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- [Phase 05-live-show-execution]: WebSocket cue scheduler: LOOKAHEAD=60ms inline in tick handler, is_playing gate prevents pause/seek fires, seek rebuilds fired_ids via set comprehension
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- [Phase 05-live-show-execution]: active_cue tracks already-fired blocks within duration window so preview stays lit; past-cue threshold 100ms for silent skip without UDP dispatch
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### Pending Todos
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@@ -123,8 +126,8 @@ None yet.
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## Session Continuity
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Last session: 2026-04-07T09:07:03.676Z
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Stopped at: Phase 5 UI-SPEC approved
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Resume file: .planning/phases/05-live-show-execution/05-UI-SPEC.md
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Last session: 2026-04-07T10:11:59.079Z
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Stopped at: Completed 05-live-show-execution/05-01-PLAN.md
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Resume file: None
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Next action: `/gsd:plan-phase 1`
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110
.planning/phases/05-live-show-execution/05-01-SUMMARY.md
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110
.planning/phases/05-live-show-execution/05-01-SUMMARY.md
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@@ -0,0 +1,110 @@
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---
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phase: 05-live-show-execution
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plan: 01
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subsystem: api
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tags: [websocket, udp, cue-scheduler, animation, fastapi, lightsync]
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# Dependency graph
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requires:
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- phase: 04-timeline-editor
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provides: Show model with tracks/cues and encode_animation_cmd UDP encoder
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provides:
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- Server-side cue scheduler in websocket tick handler that fires UDP animation commands at correct timestamps
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- Per-connection show state (show, fired_ids, is_playing) scoped to each WebSocket connection
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- preview_update broadcast messages sent to all clients on each tick
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- Seek-safe fired_ids rebuild preventing double-fire or missed cues after seeking
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affects:
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- 05-02 (live preview UI consumes preview_update messages)
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- 05-03 (keyboard shortcuts drive play/pause/seek which gates cue scheduler)
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# Tech tracking
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tech-stack:
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added: []
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patterns:
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- Per-connection mutable state pattern for WebSocket handlers (show, fired_ids, is_playing)
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- 60ms LOOKAHEAD window for cue scheduling with fire-and-forget UDP dispatch
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- Seek-safe fired_ids set comprehension rebuild from show cues before seek position
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- active_cue tracking per track for preview state (not just newly-fired cues)
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- Batch preview_update broadcast after each tick's cue scheduling pass
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key-files:
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created: []
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modified:
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- lightsync/api/ws.py
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key-decisions:
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- "LOOKAHEAD = 0.060 (60ms) defined inline per tick — not a module constant — matches D-02 spec"
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- "is_playing gate on cue scheduler prevents any cue firing during pause or seek drag"
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- "Past cues (>100ms behind position) silently marked fired without UDP dispatch — prevents late blasts on seek"
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- "active_cue tracking includes already-fired cues still within their duration window — preview stays lit for duration of block"
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- "import lightsync.main as _main inside load handler — deferred import avoids circular import at module level"
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patterns-established:
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- "Pattern: Per-connection WebSocket state — mutable variables scoped inside async handler function"
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- "Pattern: Seek rebuild — set comprehension over all tracks/cues to mark past cues fired"
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- "Pattern: Preview batching — collect preview_updates list then broadcast after cue loop"
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requirements-completed:
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- SHW-03
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# Metrics
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duration: 8min
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completed: 2026-04-07
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---
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# Phase 5 Plan 01: Live Show Execution — Cue Scheduler Summary
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**WebSocket tick handler extended with 60ms look-ahead cue scheduler that fires UDP animation commands at exact timestamps, with seek-safe fired_ids rebuild and preview_update broadcast on every tick**
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## Performance
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- **Duration:** 8 min
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- **Started:** 2026-04-07T10:09:19Z
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- **Completed:** 2026-04-07T10:17:00Z
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- **Tasks:** 2
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- **Files modified:** 1
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## Accomplishments
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- Per-connection show state (show, fired_ids, is_playing) integrated into WebSocket handler
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- Load message extended to load show from show_store by show_id, resetting scheduler state
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- Play/pause handlers gate is_playing flag (pause never touches fired_ids per spec)
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- Seek handler rebuilds fired_ids via set comprehension over all cues before seek position
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- 60ms LOOKAHEAD cue scheduler fires UDP animation commands during active playback
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- Past cues (>100ms behind) silently skipped — no late UDP bursts after seek
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- active_cue tracking covers both newly-fired and already-active cues for preview continuity
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- preview_update messages broadcast to all connected clients on each tick tick (active and clear states)
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## Task Commits
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Each task was committed atomically:
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1. **Task 1: Add per-connection show state and load handler to ws.py** - `3d36cc5` (feat)
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2. **Task 2: Add cue scheduling loop and preview_update broadcast to tick handler** - `64c49c9` (feat)
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## Files Created/Modified
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- `lightsync/api/ws.py` - Extended with cue scheduler, show loading, play/pause/seek handlers, preview_update broadcast
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## Decisions Made
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- `LOOKAHEAD = 0.060` defined inline inside the tick branch (not as module constant) — keeps it local to the scheduler logic
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- Deferred import of `lightsync.main as _main` inside the load handler body to avoid circular import at module level
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- `active_cue` tracks already-fired cues still within their duration window so preview stays lit for the full block duration, not just at fire time
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- Past-cue threshold set at 100ms (not 60ms) to give a small recovery window without causing stale fires
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## Deviations from Plan
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None - plan executed exactly as written.
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## Issues Encountered
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None. The Python runtime was invoked via `uv run python` (no `python`/`python3` on PATH in this environment).
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## Next Phase Readiness
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- WebSocket cue scheduler is fully functional — ready for 05-02 (live preview UI consuming preview_update messages)
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- preview_update messages broadcast device_id, animation name, and color on each tick — frontend can render device state
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- Seek and pause behavior are correct per spec — no double-fire, no late blasts
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---
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*Phase: 05-live-show-execution*
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*Completed: 2026-04-07*
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