feat(04-04): wire BlockInspector into timeline and app.js
- app.js imports BlockInspector and DeleteBlockCommand - Inspector created with #block-inspector element and timeline.history - timeline._onSelectBlock callback shows/hides inspector on block select - inspector._onDelete fires DeleteBlockCommand and hides inspector - inspector.tracks kept in sync after loadTracks() resolves - timeline.js block rendering uses blockColor + '1a' for color accent fill - undo/redo handlers re-trigger _onSelectBlock to refresh inspector values
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@@ -2,6 +2,8 @@
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// Browser <audio> handles playback; server receives position ticks and sends beat events
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import { TimelineCanvas } from './timeline/timeline.js';
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import { BlockInspector } from './timeline/inspector.js';
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import { DeleteBlockCommand } from './timeline/commands.js';
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const WS_URL = `${location.protocol === 'https:' ? 'wss' : 'ws'}://${location.host}/ws`;
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@@ -261,9 +263,28 @@ function initTimeline() {
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timeline = new TimelineCanvas(canvas, audio);
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// Inspector
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const inspectorEl = document.getElementById('block-inspector');
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const inspector = new BlockInspector(inspectorEl, timeline.history);
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inspector.tracks = timeline.tracks;
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// Wire timeline selection → inspector
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timeline._onSelectBlock = (block) => {
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inspector.show(block);
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};
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// Wire inspector delete → timeline
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inspector._onDelete = (block) => {
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const cmd = new DeleteBlockCommand(timeline.tracks, block);
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timeline.history.execute(cmd);
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timeline.selectedBlock = null;
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inspector.hide();
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};
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// Load device tracks
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fetch('/api/devices').then(r => r.json()).then(devices => {
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timeline.loadTracks(devices);
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inspector.tracks = timeline.tracks; // keep reference in sync
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}).catch(e => console.warn('[timeline]', e));
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// When audio loads, fetch waveform + beats
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