feat(04-04): wire BlockInspector into timeline and app.js
- app.js imports BlockInspector and DeleteBlockCommand - Inspector created with #block-inspector element and timeline.history - timeline._onSelectBlock callback shows/hides inspector on block select - inspector._onDelete fires DeleteBlockCommand and hides inspector - inspector.tracks kept in sync after loadTracks() resolves - timeline.js block rendering uses blockColor + '1a' for color accent fill - undo/redo handlers re-trigger _onSelectBlock to refresh inspector values
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@@ -185,7 +185,13 @@ class TimelineCanvas {
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if (x + w < HEADER_WIDTH || x > W) continue;
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const isSelected = this.selectedBlock === cue;
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ctx.fillStyle = isSelected ? '#0d3a3a' : '#0a2a2a';
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// Block fill — use block color at low opacity for visual distinction
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const blockColor = cue.params?.color || '#00ffff';
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if (isSelected) {
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ctx.fillStyle = '#0d3a3a';
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} else {
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ctx.fillStyle = blockColor + '1a'; // ~10% opacity hex suffix
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}
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ctx.fillRect(x, y + 1, w, TRACK_HEIGHT - 2);
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ctx.strokeStyle = isSelected ? '#00ffff' : '#1a4a4a';
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@@ -445,11 +451,13 @@ class TimelineCanvas {
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if (e.ctrlKey && !e.shiftKey && e.key === 'z') {
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e.preventDefault();
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this.history.undo();
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if (this._onSelectBlock) this._onSelectBlock(this.selectedBlock);
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}
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// Redo: Ctrl+Shift+Z or Ctrl+Y
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if ((e.ctrlKey && e.shiftKey && e.key === 'Z') || (e.ctrlKey && e.key === 'y')) {
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e.preventDefault();
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this.history.redo();
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if (this._onSelectBlock) this._onSelectBlock(this.selectedBlock);
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}
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});
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}
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