--- phase: 04-timeline-editor verified: 2026-04-06T23:59:00Z status: passed score: 6/6 must-haves verified gaps: [] human_verification: - test: "Drag animation from ANIMATIONS palette onto a device track" expected: "Block appears at the drop position (snapped to nearest beat if beats loaded); inspector shows animation name, color, speed, direction, length" why_human: "Requires running browser with audio loaded and device registered — cannot verify drag-and-drop gesture programmatically" - test: "Move a block by dragging its center, release near a beat position" expected: "Block snaps to the nearest beat position (within 100ms threshold) on mouseup" why_human: "Mouse event simulation with beat data requires live browser" - test: "Resize a block by dragging the right edge; drag left edge (should move left edge while right edge stays fixed)" expected: "Right drag extends duration only; left drag shifts timestamp and reduces duration, minimum 0.5s enforced" why_human: "Requires live canvas interaction" - test: "Perform 50+ block operations (place/move/resize/delete), then Ctrl+Z 50 times" expected: "All operations revert correctly; timeline returns to initial state" why_human: "Requires extended interaction in browser" - test: "Place two blocks overlapping on the same track" expected: "Second placement is rejected; no block appears at the overlapping position" why_human: "Requires live drag-and-drop on canvas" - test: "Load audio file; observe DETECTING BEATS... text, then beat marks appear" expected: "Cyan vertical lines appear at beat positions; BEAT OFFSET slider shifts them; BPM label updates in header" why_human: "Requires audio file and backend librosa analysis" - test: "Select a block, open inspector, change color via color swatch" expected: "Block fill on canvas updates to new color; Ctrl+Z reverts the color change" why_human: "Requires native browser color picker interaction" - test: "Click remove button in inspector" expected: "Block is deleted, inspector hides, Ctrl+Z restores the block" why_human: "Requires live block selection state" - test: "Container rebuild and deployment: docker compose build && docker compose up -d" expected: "Running container has timeline.py in /app/lightsync/api/ and all frontend timeline modules; all Phase 4 features accessible in browser" why_human: "Container is currently running a stale image from before Phase 4 — rebuild required to deploy the changes" --- # Phase 4: Timeline Editor Verification Report **Phase Goal:** Build a fully interactive timeline editor where users can visually place, move, resize, and configure animation blocks on a per-device track canvas with beat-sync support. **Verified:** 2026-04-06T23:59:00Z **Status:** PASSED (with deployment note) **Re-verification:** No — initial verification --- ## Goal Achievement ### Observable Truths | # | Truth | Status | Evidence | |---|-------|--------|----------| | 1 | Per-device horizontal tracks display on a time axis; blocks can be placed from palette | VERIFIED | `TimelineCanvas.loadTracks()` builds tracks from `/api/devices`; `handleDrop()` creates `PlaceBlockCommand` at drop coordinates with snap; `dragstart`/`dragover`/`drop` wired in `app.js` | | 2 | Blocks can be moved, resized, and deleted; at least 20 undo/redo steps work | VERIFIED | `_startMove`, `_startResize`, Delete-key handler all fire through `CommandHistory(50)`; `MoveBlockCommand`, `ResizeBlockCommand`, `DeleteBlockCommand` all have execute/undo; overlap prevention in `_hasOverlap()` | | 3 | Beat detection runs and overlays beat marks; blocks snap to beat positions | VERIFIED | `BeatGrid.load()` fetches `/api/audio/beats`; `getCalibratedBeats()` applies offset; render() draws cyan lines; `snapToBeat()` delegates to `BeatGrid.snap()` with 100ms threshold; wired in drop, move, and resize mouseup | | 4 | Each block has a color picker and editable parameters; changes persist in show file | VERIFIED | `BlockInspector` renders color swatch, speed, direction, length; all changes fire `UpdateParamsCommand`; `syncBlock()` PATCHes `/api/shows/{show_id}/tracks/{device_id}/blocks/{block_id}` | | 5 | Playback cursor moves in realtime across the timeline as audio plays | VERIFIED | `render()` reads `this.audio.currentTime` inside `requestAnimationFrame` loop; cursor drawn at `timeToX(audio.currentTime)`; auto-scroll at 80% threshold | | 6 | Beat calibration offset control shifts all beat marks by configurable amount | VERIFIED | `#beat-offset` input updates `timeline.calibrationOffset` → proxied to `beatGrid.calibrationOffset`; `getCalibratedBeats()` subtracts offset at render time; raw `beatTimes` never mutated | **Score:** 6/6 truths verified --- ### Required Artifacts | Artifact | Expected | Lines | Status | Notes | |----------|----------|-------|--------|-------| | `lightsync/models/show.py` | CueModel with `duration: float = 4.0`, AnalysisBlock with `calibration_offset: float = 0.03` | — | VERIFIED | Confirmed via Docker exec: `CueModel(timestamp=1.0).duration == 4.0`, `AnalysisBlock().calibration_offset == 0.03` | | `lightsync/frontend/timeline/timeline.js` | TimelineCanvas class with rendering loop | 627 | VERIFIED | Exports `TimelineCanvas`; has `timeToX`, `xToTime`, `trackIndexToY`, `yToTrackIndex`, `render`, `startRenderLoop`, `loadTracks`, `loadWaveform`, `loadBeats`, `hitTest`, `_startMove`, `_startResize`, `handleDrop`, `_hasOverlap`, `snapToBeat`; min_lines 150 satisfied (627 actual) | | `lightsync/frontend/index.html` | Timeline canvas element, toolbar, inspector, palette | — | VERIFIED | Contains `id="timeline-canvas"`, `id="timeline-toolbar"` with zoom-slider/beat-offset/btn-snap, `id="block-inspector"` with `display:none`, `id="animation-palette"` in sidebar | | `lightsync/frontend/style.css` | Timeline layout styles | — | VERIFIED | Contains `#timeline-canvas`, `.timeline-toolbar`, `.block-inspector`, `.inspector-label`, `.inspector-field`, `.snap-btn.active` | | `lightsync/frontend/timeline/commands.js` | PlaceBlockCommand, MoveBlockCommand, ResizeBlockCommand, DeleteBlockCommand, UpdateParamsCommand | 131 | VERIFIED | All 5 command classes exported; `syncBlock()` and `setCurrentShowId()` present; min_lines 80 satisfied (131 actual) | | `lightsync/frontend/timeline/history.js` | CommandHistory with undoStack, redoStack, execute/undo/redo, maxSteps=50 | 36 | VERIFIED | All methods present; redo cleared on execute (branching protection); min_lines 30 satisfied (36 actual) | | `lightsync/api/timeline.py` | Block CRUD REST endpoints | 87 | VERIFIED | `router = APIRouter(tags=["timeline"])`, POST/PATCH/DELETE endpoints for `/shows/{show_id}/tracks/{device_id}/blocks`; CueModel used; registered in `main.py` with `prefix="/api"` | | `lightsync/frontend/timeline/beats.js` | BeatGrid class | 67 | VERIFIED | Exports `BeatGrid`; has `load()`, `getCalibratedBeats()`, `getCalibratedOnsets()`, `snap()`, `hasBeats` getter, `loading`/`error` state; min_lines 40 satisfied (67 actual) | | `lightsync/frontend/timeline/inspector.js` | BlockInspector class | 118 | VERIFIED | Exports `BlockInspector`; `show(block)`, `hide()`, `_render()`, `_wireEvents()` present; all four controls (color, speed, direction, length) render and fire `UpdateParamsCommand` on change; min_lines 60 satisfied (118 actual) | --- ### Key Link Verification | From | To | Via | Status | Evidence | |------|----|-----|--------|----------| | `timeline.js` | HTML5 audio element | `requestAnimationFrame` reads `audio.currentTime` for cursor | WIRED | Lines 247, 251, 255 read `this.audio.currentTime` in `render()` | | `timeline.js` | `/api/audio/waveform` | `fetch` in `loadWaveform()` | WIRED | Line 614: `fetch('/api/audio/waveform?path=...')` | | `timeline.js` | `/api/devices` | `fetch` in `app.js initTimeline()` → `loadTracks(devices)` | WIRED | `app.js` line 285: `fetch('/api/devices').then(...).then(devices => timeline.loadTracks(devices))` | | `commands.js` | `track.cues` | Commands mutate `track.cues` directly | WIRED | `PlaceBlockCommand.execute()` pushes to `track.cues`; `DeleteBlockCommand` filters `track.cues`; pattern used in all 5 command classes | | `timeline.js` | `history.js` | `timeline.history.execute(cmd)` for all mutations | WIRED | `this.history = new CommandHistory(50)` in constructor; `this.history.execute(cmd)` called at lines 446, 499, 567, 596 | | `commands.js` | `/api/shows/{show_id}/tracks/{device_id}/blocks` | Fire-and-forget fetch in `syncBlock()` | WIRED | `syncBlock()` uses `currentShowId` module-level var; called from every command's execute/undo | | `timeline.py` | `show.py` (CueModel) | CueModel creation and mutation in CRUD endpoints | WIRED | `from lightsync.models.show import TrackModel, CueModel` inside each POST handler | | `beats.js` | `/api/audio/beats` | `BeatGrid.load()` fetches beat data | WIRED | Line 23: `fetch('/api/audio/beats?path=...')` | | `timeline.js` | `beats.js` | `beatGrid.snap()` called via `snapToBeat()` | WIRED | Line 383: `snapToBeat(t) { return this.beatGrid.snap(t); }` | | `inspector.js` | `timeline.js` | `timeline._onSelectBlock` callback triggers `inspector.show/hide` | WIRED | `app.js` lines 272-273: `timeline._onSelectBlock = (block) => inspector.show(block)` | | `inspector.js` | `commands.js` | Param changes create `UpdateParamsCommand` through history | WIRED | `inspector.js` imports `UpdateParamsCommand`; all four control `change` events fire `this.history.execute(new UpdateParamsCommand(...))` | --- ### Data-Flow Trace (Level 4) | Artifact | Data Variable | Source | Produces Real Data | Status | |----------|---------------|--------|-------------------|--------| | `timeline.js` (block rendering) | `track.cues` | `PlaceBlockCommand.execute()` pushes block objects; `MoveBlockCommand`/`ResizeBlockCommand` mutate in-place | Yes — user-created blocks, not hardcoded | FLOWING | | `timeline.js` (waveform) | `this.waveformPeaks` | `fetch('/api/audio/waveform?...')` → `data.peaks` | Yes — backend computes from audio file | FLOWING | | `beats.js` (beat marks) | `this.beatTimes` | `fetch('/api/audio/beats?...')` → `data.beats \|\| data.beat_times` | Yes — librosa analysis; field name normalization handles API variant | FLOWING | | `timeline.js` (cursor) | `this.audio.currentTime` | HTML5 `