--- phase: 05-live-show-execution plan: 04 subsystem: ui tags: [websocket, audio, playback, frontend, javascript] # Dependency graph requires: - phase: 05-live-show-execution/05-03 provides: wireKeyboard() with WS play/pause already working for keyboard shortcuts - phase: 05-live-show-execution/05-01 provides: WebSocket cue scheduler with is_playing gate and UDP dispatch provides: - Mouse-initiated play/pause now sends WebSocket messages to server - Server is_playing flag correctly set for both mouse and keyboard playback - UDP cue scheduler fires for mouse-triggered playback affects: [05-live-show-execution] # Tech tracking tech-stack: added: [] patterns: - "audio element 'play'/'pause' event listeners send WS messages alongside UI updates — same pattern as wireKeyboard()" key-files: created: [] modified: - lightsync/frontend/app.js key-decisions: - "Audio element event listeners are the correct hook for mouse play/pause — they fire for all triggers (button click, keyboard, programmatic), so WS messages are sent exactly once regardless of source" patterns-established: - "Idempotent WS messages: both wireAudio() and wireKeyboard() send play/pause — harmless because server handlers set a boolean flag" requirements-completed: [SHW-03, UI-03, UI-04] # Metrics duration: 1min completed: 2026-04-07 --- # Phase 05 Plan 04: Mouse Play/Pause WebSocket Fix Summary **Audio element event listeners now forward play/pause state to server via WebSocket, enabling UDP cue scheduling for mouse-initiated playback** ## Performance - **Duration:** ~1 min - **Started:** 2026-04-07T10:36:50Z - **Completed:** 2026-04-07T10:37:27Z - **Tasks:** 1 - **Files modified:** 1 ## Accomplishments - Added `client.send({ type: 'play', position: audio.currentTime })` to the `audio 'play'` event listener in `wireAudio()` - Added `client.send({ type: 'pause', position: audio.currentTime })` to the `audio 'pause'` event listener in `wireAudio()` - Server `is_playing` flag now becomes `True` when playback is started via the transport bar mouse button - UDP cue scheduler (LOOKAHEAD=60ms) now fires animation commands for mouse-initiated shows, not just keyboard Space shortcut ## Task Commits Each task was committed atomically: 1. **Task 1: Add WebSocket play/pause messages to wireAudio() event listeners** - `ac0f3d5` (feat) **Plan metadata:** (docs commit follows) ## Files Created/Modified - `lightsync/frontend/app.js` — Added client.send() calls to 'play' and 'pause' event listeners in wireAudio() (lines 135-136) ## Decisions Made Audio element event listeners ('play'/'pause') are the correct hook rather than modifying the button click handler. These events fire for ALL triggers — button click, keyboard shortcuts, or programmatic `audio.play()`/`audio.pause()` calls — ensuring the WS message fires exactly once per state change. Both wireAudio() and wireKeyboard() sending the same WS messages is harmless: the server handlers are idempotent (they set `is_playing` to a boolean value). ## Deviations from Plan None - plan executed exactly as written. ## Issues Encountered None. ## User Setup Required None - no external service configuration required. ## Next Phase Readiness - Gap closure complete: mouse play/pause now correctly triggers server-side cue scheduling - All 11 truths from Phase 05 verification should now be satisfied (previously 9/11) - Phase 05 live-show-execution is fully complete --- *Phase: 05-live-show-execution* *Completed: 2026-04-07*