Files
led2/.planning/phases/05-live-show-execution/05-VERIFICATION.md
2026-04-07 10:41:54 +00:00

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phase, verified, status, score, re_verification, human_verification
phase verified status score re_verification human_verification
05-live-show-execution 2026-04-07T10:45:00Z passed 11/11 must-haves verified
previous_status previous_score gaps_closed gaps_remaining regressions
gaps_found 9/11
Mouse play button now sends { type: 'play' } to server via audio element 'play' event listener (app.js line 135)
Mouse pause button now sends { type: 'pause' } to server via audio element 'pause' event listener (app.js line 136)
test expected why_human
Load a show, click transport bar play button with mouse, observe LED simulator/devices Animation blocks fire at timestamps via UDP; LED simulator shows activity Requires running app + show loaded + UDP traffic — cannot verify without starting the server
test expected why_human
Press Space to play, observe live preview panel strips Device strips light up with animation name and color; inactive devices show dim state with em dash Visual DOM state — requires live WebSocket + audio playback
test expected why_human
Seek to middle of show using seek bar, press Space to play Only cues after seek position fire; no double-fire or missed cues Real-time timing behavior requires live playback
test expected why_human
Load a show, drag a block, press Ctrl+S No browser save dialog; change persists on reload Round-trip persistence requires live app + file system check

Phase 5: Live Show Execution — Verification Report

Phase Goal: Live show execution — transport controls (play/pause/seek), keyboard shortcuts, and live preview panel with WebSocket-driven cue scheduler firing UDP commands during playback. Verified: 2026-04-07T10:45:00Z Status: passed Re-verification: Yes — after gap closure (plan 05-04, commit ac0f3d5)

Re-Verification Summary

Previous score was 9/11 (2 partial truths, both from the same root cause: the transport bar play/pause button did not send WebSocket messages to the server, leaving is_playing=False for mouse-driven playback).

Gap plan 05-04 added client.send({ type: 'play', position: audio.currentTime }) and client.send({ type: 'pause', position: audio.currentTime }) to the audio element event listeners in wireAudio(). These listeners fire for ALL triggers (mouse click, keyboard, programmatic), so the fix covers both input paths without duplication risk.

Commit ac0f3d5 (2026-04-07): 2 lines changed in lightsync/frontend/app.js. Confirmed present in the actual file at lines 135-136.


Goal Achievement

Observable Truths

# Truth Status Evidence
1 Server fires UDP animation commands when audio position reaches a cue timestamp VERIFIED ws.py:133-168: cue scheduler gated on is_playing; app.js:135 now sends {type:'play'} on audio 'play' event — both mouse and keyboard set is_playing=True
2 Seeking resets the cue pointer so past cues are marked fired and future cues re-arm VERIFIED ws.py:207-214: fired_ids rebuilt as set comprehension on seek (unchanged from initial verification)
3 Loading a show via WebSocket populates per-connection cue list from show_store VERIFIED ws.py:232-242: load handler calls _main.show_store.load(show_id) and assigns to per-connection show variable
4 Cues within 60ms ahead of tick position fire immediately (never late) VERIFIED ws.py:134: LOOKAHEAD = 0.060; ws.py:155: fires cues where timestamp <= position + LOOKAHEAD
5 Pausing does not add cues to fired_ids; cues only fire during active playback VERIFIED Server pause handler sets is_playing=False without touching fired_ids; app.js:136 now sends {type:'pause'} from audio 'pause' listener — both mouse and keyboard trigger server pause
6 Live preview panel shows active animation color and type per device, updated in sync with playback VERIFIED app.js:77-92: updatePreviewStrip updates strip DOM on preview_update WS messages; ws.py broadcasts on every tick
7 Devices with no active cue show a dim inactive indicator VERIFIED ws.py:183-188: sends preview_update with animation:null, color:null for inactive tracks; app.js:87-91 removes active class, resets to em dash
8 A show can be selected from a dropdown and loaded into the timeline + server VERIFIED app.js:496-567: refreshShows() populates #show-select; btn-load-show handler fetches full show and sends {type:'load', show_id}
9 Space bar toggles play/pause without triggering button clicks or scrolling VERIFIED app.js:188-197: Space handler checks tag !== 'button', calls e.preventDefault(), toggles audio, sends WS message
10 Arrow keys seek audio forward/backward by 5 seconds and send seek message to server VERIFIED app.js:198-223: ArrowLeft/Right set audio.currentTime ±5, send {type:'seek'}, clear preview strips
11 Ctrl+Z undoes, Ctrl+Shift+Z/Ctrl+Y redoes, Ctrl+S saves without browser dialog VERIFIED app.js:224-244: all three bindings with e.preventDefault(), timeline?.history.undo()/redo(), Ctrl+S does GET+POST round-trip

Score: 11/11 truths verified


Required Artifacts

Artifact Expected Status Details
lightsync/api/ws.py Server-side cue scheduler VERIFIED LOOKAHEAD, fired_ids, is_playing, encode_animation_cmd, udp.send, preview_update broadcast, seek rebuild, show loading — all present
lightsync/frontend/index.html Live-preview div, show selector UI VERIFIED #live-preview, #show-select, #btn-load-show, .keyboard-hint all present
lightsync/frontend/style.css Terminal-aesthetic preview panel styles VERIFIED .live-preview, .device-strip, .strip-label, .strip-color, .strip-anim, .keyboard-hint all present
lightsync/frontend/app.js preview_update handler, show selector, wireKeyboard, wireAudio with WS messages VERIFIED All functions present; audio event listeners at lines 135-136 include client.send() calls

From To Via Status Details
app.js wireAudio() audio 'play' listener ws.py is_playing client.send({ type: 'play' }) WIRED Line 135: fires for mouse click, keyboard, and programmatic play
app.js wireAudio() audio 'pause' listener ws.py is_playing client.send({ type: 'pause' }) WIRED Line 136: fires for mouse click, keyboard, and programmatic pause
wireKeyboard() Space handler ws.py is_playing client.send({ type: 'play'/'pause' }) WIRED Lines 193, 196: keyboard shortcut also sends — server handlers idempotent
ws.py cue scheduler encode_animation_cmd import + call in tick branch WIRED Line 25 import; line 167 call
ws.py cue scheduler udp_sender.send websocket.app.state.udp_sender.send() WIRED Line 135: udp ref; line 168: udp.send(payload, device.ip, device.port)
ws.py load handler show_store import lightsync.main, show_store.load() WIRED Lines 234-235: import + async load
app.js ws.py preview_update WebSocket onmessage handler WIRED Line 53: else if (msg.type === 'preview_update') updatePreviewStrip(...)
app.js /api/shows fetch to list and load shows WIRED Lines 500, 524: two fetch calls
app.js commands.js setCurrentShowId import + call on show load WIRED Line 6 import; line 542 call

Data-Flow Trace (Level 4)

Artifact Data Variable Source Produces Real Data Status
app.js updatePreviewStrip animation, color preview_update WS from ws.py tick Yes — driven by actual cue data from show_store FLOWING
app.js refreshShows shows array GET /api/shows Real show data from show_store JSON files FLOWING
ws.py cue scheduler show.tracks, cue.timestamp show_store.load(show_id) from JSON persistence Real data from saved show files FLOWING
app.js buildPreviewStrips devices GET /api/devices Real device registry FLOWING

Behavioral Spot-Checks

Behavior Command Result Status
audio 'play' listener sends WS message grep line 135 app.js client.send({ type: 'play', position: audio.currentTime }) present PASS
audio 'pause' listener sends WS message grep line 136 app.js client.send({ type: 'pause', position: audio.currentTime }) present PASS
2 play sends total (wireAudio + wireKeyboard) grep -c client.send.*'play' app.js 2 PASS
2 pause sends total (wireAudio + wireKeyboard) grep -c client.send.*'pause' app.js 2 PASS
wireKeyboard shortcuts intact grep ArrowLeft/ArrowRight/KeyZ/KeyS All present at expected lines PASS
wireKeyboard() called at module level grep wireKeyboard() Called at line 351 PASS
Commit ac0f3d5 in git history git show ac0f3d5 --stat 1 file changed, 2 insertions, 2 deletions in app.js PASS
LOOKAHEAD constant in ws.py grep LOOKAHEAD ws.py LOOKAHEAD = 0.060 at line 134 PASS
is_playing set True on play, False on pause grep is_playing ws.py Lines 197, 201, 239 confirmed PASS

Requirements Coverage

Requirement Source Plan Description Status Evidence
SHW-03 05-01, 05-02, 05-04 Live show execution — follow playback position, dispatch animation commands to devices via UDP at correct timestamps VERIFIED Cue scheduler armed for both mouse (wireAudio listeners) and keyboard (wireKeyboard); LOOKAHEAD=60ms; fired_ids prevent double-fire; seek rebuilds state
UI-03 05-03 All primary operations accessible without mouse (keyboard shortcuts for play/pause/seek/undo) VERIFIED wireKeyboard() wires all 7 shortcuts with correct guards and preventDefault
UI-04 05-02 Live preview panel — LED strip visualization in browser, synced to playback VERIFIED DOM strips, CSS styles, preview_update handler, and preview broadcast all wired

No orphaned requirements. All three IDs (SHW-03, UI-03, UI-04) appear across plans 05-01 through 05-04 and are fully satisfied.


Anti-Patterns Found

None. The previous blocker (mouse play/pause not sending WS messages) is resolved. No new anti-patterns introduced by the gap fix — the 2-line change follows the same pattern already established by wireKeyboard() sends.


Human Verification Required

1. Mouse-Based Playback

Test: Load a show using the show selector, click the transport bar play button (not Space) Expected: Animation blocks trigger UDP commands; LED simulator/devices respond at correct timestamps Why human: Requires running server + loaded show + UDP traffic observation

2. Live Preview Strip Updates

Test: Load a show with at least one device and animation block, press Space to play Expected: Device strips light up with animation name and color; strips dim between blocks Why human: Visual DOM state requires live WebSocket + audio playback

3. Seek + Reschedule

Test: Play a show to the middle, drag seek bar to earlier position, continue playing Expected: Past cues not re-fired; cues after seek position fire correctly Why human: Real-time timing behavior requires live playback

4. Ctrl+S Save Round-Trip

Test: Load a show, drag a block, press Ctrl+S Expected: No browser save dialog; change persists on show reload Why human: Persistence verification requires live app + file system check


Gaps Summary

No gaps remain. The single root cause identified in the initial verification (mouse play/pause button not sending WebSocket messages to the server) was fixed in plan 05-04 by adding client.send() calls to the audio element's 'play' and 'pause' event listeners in wireAudio(). These listeners fire for all triggers — button click, keyboard, and programmatic — making the fix source-agnostic. Both wireAudio() and wireKeyboard() now send the same WS messages; the server handlers are idempotent (setting a boolean flag), so dual sends are harmless.

All 11 observable truths are verified. Phase 05 goal is achieved.


Verified: 2026-04-07T10:45:00Z Verifier: Claude (gsd-verifier) Re-verification: Yes (gaps closed by plan 05-04, commit ac0f3d5)