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led2/.planning/phases/05-live-show-execution/05-VERIFICATION.md
2026-04-07 10:31:43 +00:00

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phase, verified, status, score, gaps, human_verification
phase verified status score gaps human_verification
05-live-show-execution 2026-04-07T00:00:00Z gaps_found 9/11 must-haves verified
truth status reason artifacts missing
Server fires UDP animation commands when audio position reaches a cue timestamp partial The cue scheduler is gated on is_playing=True. The transport bar play button (btn-play) calls audio.play() but does NOT send { type: 'play' } to the server. Only the keyboard Space shortcut sends this message. Mouse-driven playback leaves is_playing=False server-side, so no UDP cues fire.
path issue
lightsync/frontend/app.js wireAudio() btn-play click handler calls audio.play()/pause() only — no client.send({ type: 'play' }). The audio 'play' event listener (line 135) updates UI but not server state.
Add client.send({ type: 'play', position: audio.currentTime }) inside audio.addEventListener('play', ...) in wireAudio()
Add client.send({ type: 'pause', position: audio.currentTime }) inside audio.addEventListener('pause', ...) in wireAudio()
truth status reason artifacts missing
Pausing does not add cues to fired_ids; cues only fire during active playback partial Server-side pause handler correctly sets is_playing=False without touching fired_ids. However, the pause message only arrives when the user presses Space — clicking the play/pause button does not send it. The underlying truth holds when keyboard is used, but fails for mouse interaction.
path issue
lightsync/frontend/app.js Same root cause as above: wireAudio() does not propagate play/pause events to server.
Same fix as gap 1 — propagate audio element play/pause events via WebSocket
test expected why_human
Load a show, press the play button with the mouse, observe LED simulator/devices Animation blocks should fire at their timestamps via UDP; LED simulator should show activity Requires running app + show loaded + UDP traffic — cannot verify programmatically without starting the server
test expected why_human
Press Space to play, observe live preview panel strips Device strips light up with animation name and color matching active block; inactive devices show dim state with em dash Visual browser behavior — requires live WebSocket + audio playback
test expected why_human
Seek to middle of show using seek bar, press Space to play Only cues after seek position fire; no double-fire or missed cues before seek point Timing behavior verified only with real playback

Phase 5: Live Show Execution — Verification Report

Phase Goal: A complete show runs end-to-end — audio plays, cues fire at correct timestamps via UDP, live preview updates in the browser, and the show persists across sessions

Verified: 2026-04-07 Status: gaps_found Re-verification: No — initial verification


Goal Achievement

Observable Truths

# Truth Status Evidence
1 Server fires UDP animation commands when audio position reaches a cue timestamp PARTIAL Cue scheduler is fully implemented in ws.py with correct LOOKAHEAD=0.060, udp.send, encode_animation_cmd wiring — but the scheduler gate (is_playing) is never set to True from mouse-based play button clicks, only from Space key
2 Seeking resets the cue pointer so past cues are marked fired and future cues re-arm VERIFIED ws.py:207-214: fired_ids rebuilt as set comprehension on seek, marking all cues before position-0.060 as fired
3 Loading a show via WebSocket populates per-connection cue list from show_store VERIFIED ws.py:232-242: load handler imports lightsync.main, calls _main.show_store.load(show_id), assigns to per-connection show variable
4 Cues within 60ms ahead of tick position fire immediately (never late) VERIFIED ws.py:134: LOOKAHEAD = 0.060; ws.py:155: fires cues where timestamp <= position + LOOKAHEAD
5 Pausing does not add cues to fired_ids; cues only fire during active playback PARTIAL Server-side pause handler is correct (is_playing=False, fired_ids untouched) — but pause WS message only sent from keyboard shortcut, not play button
6 Live preview panel shows active animation color and type per device, updated in sync with playback VERIFIED app.js:77-92: updatePreviewStrip updates strip DOM on preview_update WS messages; ws.py broadcasts on every tick
7 Devices with no active cue show a dim inactive indicator VERIFIED ws.py:181-188: sends preview_update with animation:null, color:null for inactive tracks; app.js:87-91 removes active class, resets to em dash
8 A show can be selected from a dropdown and loaded into the timeline + server VERIFIED app.js:496-567: refreshShows() populates #show-select from /api/shows; btn-load-show handler fetches full show, populates timeline tracks, calls client.send({type:'load', show_id})
9 Space bar toggles play/pause without triggering button clicks or scrolling VERIFIED app.js:188-197: Space handler checks tag !== 'button', calls e.preventDefault(), toggles audio.play()/pause(), sends WS play/pause
10 Arrow keys seek audio forward/backward by 5 seconds and send seek message to server VERIFIED app.js:198-223: ArrowLeft/Right set audio.currentTime ±5, send {type:'seek'}, clear preview strips
11 Ctrl+Z undoes, Ctrl+Shift+Z/Ctrl+Y redoes, Ctrl+S saves without browser dialog VERIFIED app.js:224-244: all three bindings implemented with e.preventDefault(), timeline?.history.undo()/redo(), Ctrl+S does GET+POST round-trip

Score: 9/11 truths verified (2 partial due to same root cause)


Required Artifacts

Artifact Expected Status Details
lightsync/api/ws.py Server-side cue scheduler in tick handler VERIFIED 250 lines; contains LOOKAHEAD, fired_ids, is_playing, encode_animation_cmd, udp.send, preview_update broadcast, seek rebuild, show loading
lightsync/frontend/index.html live-preview div, show selector UI VERIFIED #live-preview between canvas and inspector; #show-select, #btn-load-show in transport bar; .keyboard-hint span present
lightsync/frontend/style.css Terminal-aesthetic preview panel styles VERIFIED .live-preview, .device-strip, .strip-label, .strip-color, .strip-anim, .keyboard-hint all present; max-height:60px; no border-radius in new rules
lightsync/frontend/app.js preview_update handler, show selector, wireKeyboard VERIFIED All functions present: updatePreviewStrip, buildPreviewStrips, refreshShows, wireKeyboard; all key links wired

From To Via Status Details
lightsync/api/ws.py lightsync/protocol/animation_cmd.encode_animation_cmd import + call in tick branch WIRED Line 25 top-level import; line 167 call in cue scheduler
lightsync/api/ws.py lightsync/protocol/udp_sender.UDPSender.send websocket.app.state.udp_sender.send() WIRED Line 135: udp = websocket.app.state.udp_sender; line 168: udp.send(payload, device.ip, device.port)
lightsync/api/ws.py lightsync/main.show_store import lightsync.main, call show_store.load() WIRED Line 234: import lightsync.main as _main; line 235: await _main.show_store.load(show_id)
lightsync/frontend/app.js lightsync/api/ws.py WebSocket onmessage for preview_update WIRED Line 53: else if (msg.type === 'preview_update') updatePreviewStrip(...)
lightsync/frontend/app.js /api/shows fetch to list and load shows WIRED Line 500: fetch('/api/shows'); line 524: fetch(/api/shows/${showId})
lightsync/frontend/app.js lightsync/frontend/timeline/commands.js setCurrentShowId() call on show load WIRED Line 6: import {setCurrentShowId}; line 542: setCurrentShowId(showId)
wireKeyboard HTML5 audio element audio.play()/pause()/currentTime WIRED Lines 192, 195, 201, 214
wireKeyboard timeline.history undo()/redo() calls WIRED Lines 226, 229

Gap in wiring (not a key_link but critical):

From To Via Status Details
wireAudio btn-play click lightsync/api/ws.py is_playing client.send({type:'play'}) NOT WIRED wireAudio plays/pauses audio but does not notify server; server is_playing stays False on mouse play

Data-Flow Trace (Level 4)

Artifact Data Variable Source Produces Real Data Status
app.js updatePreviewStrip animation, color preview_update WS message from ws.py tick handler Yes — driven by actual cue data from show_store FLOWING (when is_playing is True)
app.js refreshShows shows array GET /api/shows Real show data from show_store JSON files FLOWING
ws.py cue scheduler show.tracks, cue.timestamp show_store.load(show_id) from JSON persistence Real data from saved show file FLOWING
app.js buildPreviewStrips devices GET /api/devices Real device registry FLOWING

Behavioral Spot-Checks

Behavior Command Result Status
ws.py parses without syntax errors ast.parse(open('lightsync/api/ws.py').read()) Syntax: OK PASS
LOOKAHEAD constant present grep -c 'LOOKAHEAD = 0.060' ws.py 1 PASS
preview_update appears in ws.py grep -c 'preview_update' ws.py 3 PASS
fired_ids appears 4+ times grep -c 'fired_ids' ws.py 6 PASS
is_playing assignments present grep 'is_playing' ws.py True + False assignments and gate PASS
wireKeyboard wired grep 'wireKeyboard()' app.js Called at line 351 PASS
setCurrentShowId exported grep 'export function setCurrentShowId' commands.js Line 7 PASS
play/pause WS from btn-play grep events in wireAudio btn click audio.play()/pause() only — no client.send FAIL

Requirements Coverage

Requirement Source Plan Description Status Evidence
SHW-03 05-01, 05-02 Live show execution — follow MPV position, dispatch animation commands to devices via UDP at correct timestamps PARTIAL Scheduler implemented and correct, but only armed via keyboard Space — mouse play button does not send play message to server
UI-03 05-03 All primary operations accessible without mouse (keyboard shortcuts for play/pause/seek/undo) VERIFIED wireKeyboard() wires all 7 shortcuts with correct guards and preventDefault
UI-04 05-02 Live preview panel — simulated LED strip visualization in browser canvas, synced to playback VERIFIED DOM strips, CSS styles, preview_update handler, and preview broadcast all present and wired

Note on REQUIREMENTS.md traceability: The traceability table maps SHW-03 and UI-03 to Phase 5; UI-04 is mapped to "Phases 1-5 (progressive)". All three IDs appear across the three plan frontmatters — no orphaned requirements.


Anti-Patterns Found

File Line Pattern Severity Impact
app.js 130-133 btn-play click sends no WS play/pause message BLOCKER Mouse playback leaves server is_playing=False; cue scheduler never fires UDP when using the transport button

The HTML placeholder attributes in form fields (lines 32, 38-40 of index.html) are form hint text, not code stubs — not flagged.


Human Verification Required

1. Mouse-Based Playback (blocked pending gap fix)

Test: Load a show using the show selector, then click the transport bar play button (not Space) Expected: Animation blocks should trigger UDP commands and the LED simulator/devices should respond Why human: Requires running server + loaded show + observing UDP traffic

2. Live Preview Strip Updates

Test: Load a show with at least one device and animation block, press Space to play Expected: Device strips in the preview panel light up with animation name and color; strips dim between blocks Why human: Visual DOM state — requires live WebSocket + audio playback

3. Seek + Reschedule

Test: Play a show to the middle, drag the seek bar to an earlier position, continue playing Expected: Cues already passed are not re-fired; cues after seek position fire correctly Why human: Real-time timing behavior requires live playback

4. Ctrl+S Save

Test: Load a show, make a change (drag a block), press Ctrl+S Expected: No browser save dialog; console shows "[save] show saved via Ctrl+S"; reloading the show reflects the change Why human: Round-trip persistence requires live app + file system check


Gaps Summary

One root cause accounts for both failing truths: the transport bar play/pause button (#btn-play) in wireAudio() calls audio.play() and audio.pause() directly but does not notify the server via WebSocket. The server-side is_playing flag therefore stays False for mouse-based playback. The entire cue scheduler is gated on is_playing and show is not None — meaning UDP cues never fire when the user clicks the button.

The keyboard Space shortcut in wireKeyboard() correctly sends { type: 'play' } and { type: 'pause' } to the server. All server-side logic is correct. The fix is minimal: move or duplicate the WS send calls into the audio.addEventListener('play', ...) and audio.addEventListener('pause', ...) event listeners in wireAudio(), which fire regardless of whether play/pause was triggered by keyboard or mouse.

All other Phase 5 deliverables are fully implemented: seek-safe cue scheduling, show loading, live preview panel, show selector, and all 7 keyboard shortcuts with proper guards.


Verified: 2026-04-07 Verifier: Claude (gsd-verifier)