Files
led2/.planning/phases/03-communication-protocol/03-VERIFICATION.md
2026-04-06 21:55:48 +00:00

13 KiB

phase, verified, status, score, re_verification
phase verified status score re_verification
03-communication-protocol 2026-04-06T22:10:00Z passed 13/13 must-haves verified false

Phase 03: Communication Protocol Verification Report

Phase Goal: Build the communication protocol layer — UDP packet encoders, animation library, and end-to-end validation that frames travel from animation render to UDP wire. Verified: 2026-04-06T22:10:00Z Status: passed Re-verification: No — initial verification


Goal Achievement

Observable Truths

All truths drawn from the three plan must_haves blocks (plans 01, 02, 03).

# Truth Status Evidence
1 DRGB encoder produces correct 2-byte header + 3-byte-per-pixel body VERIFIED test_encode_drgb_basic passes: bytes([0x02,2,255,0,0,0,255,0]) exact match
2 DRGBW encoder produces correct 2-byte header + 4-byte-per-pixel body VERIFIED test_encode_drgbw_basic passes: bytes([0x03,2,255,0,0,128]) exact match
3 DNRGB encoder splits 300+ LED frames into multiple packets under 1472 bytes each VERIFIED test_dnrgb_split_600_pixels, test_dnrgb_packets_under_mtu pass; big-endian start index verified
4 Animation command packet uses 0xAC marker and encodes all 7 animation type IDs VERIFIED test_animation_cmd_all_type_ids, test_animation_cmd_marker_byte pass for all 7 types
5 SK6812 encode_animation_cmd returns real bytes, not empty stub VERIFIED sk6812.py imports _encode_cmd, no return b"" present; returns 16-byte 0xAC packet
6 WS2801 encode_animation_cmd returns real bytes, not empty stub VERIFIED ws2801.py imports _encode_cmd, no return b"" present; returns 16-byte 0xAC packet
7 UDPSender can send to arbitrary IP:port via asyncio DatagramTransport VERIFIED UDPSender class uses loop.create_datagram_endpoint with local_addr=("0.0.0.0", 0)
8 All 7 animation types render frames as list of RGB tuples with length == led_count VERIFIED test_all_render_length passes across all 7 types; output length always equals led_count
9 Each animation accepts speed, color, and type-specific params from a dict VERIFIED test_from_params_all_types passes; all classes have from_params(params) classmethod
10 Fire animation uses Fire2012 algorithm with cooling/sparking params VERIFIED fire.py implements _fire_step with cool/drift/spark; test_fire_produces_some_color passes
11 Simulator receives and logs all 4 packet types (DRGB/DRGBW/DNRGB/ANIM_CMD) with correct parsing VERIFIED test_e2e_drgb_10_pixels, test_e2e_drgbw_10_pixels, test_e2e_dnrgb_600_pixels, test_e2e_animation_cmd_chase all pass
12 UDPSender is started in FastAPI lifespan and available as app.state.udp_sender VERIFIED main.py contains await udp_sender.start() and app.state.udp_sender = udp_sender and await app.state.udp_sender.stop()
13 End-to-end test sends packets via UDPSender and simulator receives them correctly VERIFIED test_e2e_full_pipeline and test_e2e_sk6812_rgbw_pipeline trace full stack: render -> encode -> send -> receive

Score: 13/13 truths verified


Required Artifacts

Artifact Expected Status Details
lightsync/protocol/drgb.py DRGB/DRGBW/DNRGB encoders VERIFIED 72 lines; encode_drgb, encode_drgbw, encode_dnrgb_packets + all constants
lightsync/protocol/animation_cmd.py Animation command encoder/decoder VERIFIED 147 lines; encode_animation_cmd, decode_animation_cmd, ANIMATION_IDS (7 entries)
lightsync/protocol/udp_sender.py Async UDP transport wrapper VERIFIED 64 lines; UDPSender + _NullProtocol + start/stop/send/is_running
lightsync/protocol/simulator.py UDP simulator with packet logging VERIFIED 144 lines; SimulatorProtocol, PacketLog, run_simulator, __main__ block
lightsync/protocol/__init__.py Package init VERIFIED exists (empty)
lightsync/animations/base.py AnimationBase ABC VERIFIED class AnimationBase(ABC) with render and from_params abstract methods
lightsync/animations/__init__.py Animation registry and factory VERIFIED ANIMATION_REGISTRY with all 7 types; create_animation() factory
lightsync/animations/fire.py Fire2012 animation VERIFIED class FireAnimation(AnimationBase) with _fire_step and _heat_to_rgb
lightsync/animations/solid_color.py SolidColor animation VERIFIED class SolidColorAnimation(AnimationBase)
lightsync/animations/chase.py Chase animation VERIFIED class ChaseAnimation(AnimationBase)
lightsync/animations/pulse.py Pulse animation VERIFIED class PulseAnimation(AnimationBase) with math.sin
lightsync/animations/rainbow.py Rainbow animation VERIFIED class RainbowAnimation(AnimationBase) with colorsys.hsv_to_rgb
lightsync/animations/strobe.py Strobe animation VERIFIED class StrobeAnimation(AnimationBase)
lightsync/animations/color_wipe.py ColorWipe animation VERIFIED class ColorWipeAnimation(AnimationBase)
tests/test_protocol.py Protocol encoding tests VERIFIED 258 lines; 27 tests, all passing
tests/test_animations.py Animation render tests VERIFIED 24 tests, all passing
tests/test_e2e_protocol.py End-to-end protocol tests VERIFIED 198 lines; 7 tests, all passing
lightsync/devices/sk6812.py SK6812 with real encoding VERIFIED imports _encode_cmd, no stub return b""
lightsync/devices/ws2801.py WS2801 with real encoding VERIFIED imports _encode_cmd, no stub return b""

From To Via Status Details
lightsync/devices/sk6812.py lightsync/protocol/animation_cmd.py from lightsync.protocol.animation_cmd import encode_animation_cmd as _encode_cmd WIRED Import present at line 3; encode_animation_cmd called in method body
lightsync/devices/ws2801.py lightsync/protocol/animation_cmd.py from lightsync.protocol.animation_cmd import encode_animation_cmd as _encode_cmd WIRED Import present at line 3; encode_animation_cmd called in method body
lightsync/protocol/drgb.py WLED spec byte layout constants PROTOCOL_DRGB = 2 WIRED PROTOCOL_DRGB = 2, PROTOCOL_DRGBW = 3, PROTOCOL_DNRGB = 4 at lines 8-10
lightsync/animations/__init__.py all animation subclasses ANIMATION_REGISTRY dict WIRED Dict maps all 7 names; each entry imports real class; create_animation uses it
lightsync/protocol/simulator.py lightsync/protocol/drgb.py protocol type byte constants WIRED Imports PROTOCOL_DRGB, PROTOCOL_DRGBW, PROTOCOL_DNRGB, WLED_PORT; uses in datagram_received
lightsync/main.py lightsync/protocol/udp_sender.py app.state.udp_sender WIRED Import at line 10; app.state.udp_sender = udp_sender at line 32; stop() at line 37
tests/test_e2e_protocol.py lightsync/protocol/udp_sender.py UDPSender send() WIRED UDPSender imported and used in all 6 async test helpers

Data-Flow Trace (Level 4)

Animations are pure computation (no I/O), and the protocol layer is an encoder (no state). Data-flow trace applies to the end-to-end path: animation render output flows into encoder, encoder output flows to UDPSender, UDPSender transmits to simulator.

Component Data Variable Source Produces Real Data Status
SolidColorAnimation.render() pixel list self.color * led_count Yes — real tuple list FLOWING
encode_drgb(pixels) bytes output input pixel list + header constants Yes — deterministic encoding FLOWING
UDPSender.send() payload bytes caller-provided bytes Yes — passes through to _transport.sendto() FLOWING
SimulatorProtocol.datagram_received() PacketLog UDP datagram Yes — protocol.packets accumulates real packets in e2e tests FLOWING
ANIMATION_REGISTRY class references module-level imports Yes — all 7 classes imported from real modules FLOWING

Behavioral Spot-Checks

Behavior Command Result Status
Protocol tests pass uv run python -m pytest tests/test_protocol.py -v 27 passed in 0.04s PASS
Animation tests pass uv run python -m pytest tests/test_animations.py -v 24 passed PASS
E2E tests pass uv run python -m pytest tests/test_e2e_protocol.py -v 7 passed PASS
All 58 tests pass together full pytest run 58 passed in 0.49s PASS
Animation registry has 7 entries len(ANIMATION_REGISTRY) == 7 7 PASS
Fire animation renders 30-LED frame a.render(1.0, 30) len check 30 tuples PASS
run_simulator importable callable(run_simulator) True PASS
UDPSender default state not s.is_running before start True PASS

Requirements Coverage

Requirement Source Plan Description Status Evidence
ANI-01 03-02 Built-in animation types: chase, pulse, rainbow, strobe, color wipe, fire, solid color SATISFIED All 7 types in ANIMATION_REGISTRY; 24 animation tests pass
ANI-02 03-02 Per-animation parameters: speed, primary color(s), secondary color(s), direction, length/density SATISFIED All animation classes accept these params via from_params(); test_from_params_all_types passes
ANI-03 03-01 RGBW-aware color handling for SK6812 (separate W channel) SATISFIED SK6812Device encodes RGBW frames; encode_drgbw handles 4-channel pixels; e2e RGBW pipeline test passes
ANI-04 03-01 RGB color handling for WS2801 SATISFIED WS2801Device encodes RGB frames; encode_drgb handles 3-channel pixels
UDP-01 03-01 Animation command packet: device ID, animation type, params SATISFIED encode_animation_cmd produces 16-byte 0xAC packets with type + params; roundtrip verified
UDP-02 03-01 Raw pixel frame packet: WLED DRGB/DNRGB/DRGBW protocol SATISFIED All three WLED encoders implemented with correct byte layout per spec
UDP-03 03-01 Multi-packet framing for frames >MTU SATISFIED encode_dnrgb_packets splits at 489 px/packet; 600-LED frame -> 2 packets with correct start indices; all packets <= 1472 bytes
UDP-04 03-03 Software UDP receiver/simulator for testing without physical hardware SATISFIED SimulatorProtocol parses all 4 packet types; 7 e2e tests prove full pipeline without hardware

All 8 requirements (ANI-01 through ANI-04, UDP-01 through UDP-04) fully satisfied.


Anti-Patterns Found

No anti-patterns detected across any phase artifacts:

  • No TODO/FIXME/PLACEHOLDER comments in protocol or animation code
  • No return b"" stubs remaining in device files
  • No return [] or return {} in animation render methods
  • No hardcoded empty state passed to rendering
  • Fire animation lazy-initializes heat array per led_count — not a stub, correct design pattern

Human Verification Required

None. All phase behaviors are fully testable programmatically:

  • Protocol encoding correctness is byte-level deterministic
  • Animation rendering is pure computation with known outputs
  • End-to-end pipeline uses real UDP loopback sockets in tests
  • FastAPI lifespan integration verified via static analysis of main.py

Summary

Phase 03 goal fully achieved. The communication protocol layer is complete:

Plan 01 (Protocol Encoders): WLED-compatible DRGB, DRGBW, and DNRGB encoders implemented with correct byte layout, MTU constraints, and big-endian start indices. Custom 0xAC animation command format encodes and decodes all 7 animation types. UDPSender provides async start/stop lifecycle with synchronous fire-and-forget send. SK6812 and WS2801 device stubs replaced with real 16-byte packet encoding. 27 protocol tests pass.

Plan 02 (Animation Library): All 7 animation types (solid_color, chase, pulse, rainbow, strobe, color_wipe, fire) implemented as pure renderers. AnimationBase ABC enforces the render(t, led_count) and from_params(params) contract. ANIMATION_REGISTRY maps all 7 names. create_animation() factory raises ValueError for unknown types. Fire2012 algorithm correct. 24 animation tests pass.

Plan 03 (Simulator + E2E): SimulatorProtocol parses all 4 packet types and logs structured PacketLog entries. UDPSender integrated into FastAPI lifespan (app.state.udp_sender). 7 end-to-end tests prove the complete frame-to-wire pipeline using real loopback UDP sockets, no mocking. Simulator runnable standalone via python -m lightsync.protocol.simulator. 7 e2e tests pass.

Total: 58/58 tests pass. 8/8 requirements satisfied. 0 stubs remaining.


Verified: 2026-04-06T22:10:00Z Verifier: Claude (gsd-verifier)