cba4b1789f9bfe56251e962405d15b34d653b0ca
- chase.cpp: moving window of ledCount/10 pixels, speed scales position advance per tick - pulse.cpp: sine wave brightness oscillation on solid palette color - rainbow.cpp: HSV rainbow via HsbColor, hue offset advances with tick, no palette (generates own) - strobe.cpp: period = 20/speed ticks, on/off alternation, high speed = rapid flash - color_wash.cpp: linear blend between palette colors, hold_ticks = 50/speed - breathe.cpp: sine envelope, 5% min brightness (never fully off, D-11), slower tempo than pulse - sparkle.cpp: dim base + random bright pixels via esp_random() hardware RNG - gradient_sweep.cpp: 2-color gradient sweeps across strip, offset advances with tick - All 8 handle isRGBW branch, use params.speed/intensity/colors[], call applyBrightnessW/R
Description
Cyberpunk LED Sync Studio
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