docs(05-04): complete mouse play/pause WS fix plan — SUMMARY, STATE, ROADMAP updated

- 05-04-SUMMARY.md: gap closure complete, UDP cues fire for mouse playback
- STATE.md: plan advanced to 2/4, progress 100%, decision logged
- ROADMAP.md: Phase 05 marked Complete (4/4 plans)
This commit is contained in:
Claude
2026-04-07 10:38:24 +00:00
parent ac0f3d52db
commit a6b8a2d591
3 changed files with 111 additions and 11 deletions

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@@ -112,7 +112,7 @@ Plans:
- [x] 05-01-PLAN.md — Cue scheduler: server-side position-driven scheduling, 60ms look-ahead, seek-safe fired_ids reset
- [x] 05-02-PLAN.md — Live preview panel + show selector: DOM device strips, preview_update handler, show load into timeline
- [x] 05-03-PLAN.md — Keyboard shortcuts: Space, arrows, Ctrl+Z/Y/S for mouse-free operation
- [ ] 05-04-PLAN.md — Gap closure: wire WebSocket play/pause messages from mouse transport button
- [x] 05-04-PLAN.md — Gap closure: wire WebSocket play/pause messages from mouse transport button
**UI hint**: yes
### Phase 6: AI Sync
@@ -157,6 +157,6 @@ Phases execute in numeric order: 1 → 2 → 3 → 4 → 5 → 6 → 7
| 2. Audio Engine | 3/3 | Complete | 2026-04-06 |
| 3. Communication Protocol | 3/3 | Complete | 2026-04-06 |
| 4. Timeline Editor | 4/4 | Complete | 2026-04-06 |
| 5. Live Show Execution | 3/3 | Complete | 2026-04-07 |
| 5. Live Show Execution | 4/4 | Complete | 2026-04-07 |
| 6. AI Sync | 0/3 | Not started | - |
| 7. Microcontroller Firmware | 0/3 | Not started | - |

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@@ -2,15 +2,15 @@
gsd_state_version: 1.0
milestone: v1.0
milestone_name: milestone
status: verifying
stopped_at: Completed 05-live-show-execution/05-03-PLAN.md
last_updated: "2026-04-07T10:19:03.026Z"
status: executing
stopped_at: Completed 05-live-show-execution/05-04-PLAN.md
last_updated: "2026-04-07T10:38:10.097Z"
last_activity: 2026-04-07
progress:
total_phases: 7
completed_phases: 5
total_plans: 17
completed_plans: 17
total_plans: 18
completed_plans: 18
percent: 0
---
@@ -26,8 +26,8 @@ See: .planning/PROJECT.md (updated 2026-04-05)
## Current Position
Phase: 05 (live-show-execution) — EXECUTING
Plan: 3 of 3
Status: Phase complete — ready for verification
Plan: 2 of 4
Status: Ready to execute
Last activity: 2026-04-07
Progress: [░░░░░░░░░░] 0%
@@ -69,6 +69,7 @@ Progress: [░░░░░░░░░░] 0%
| Phase 05-live-show-execution P01 | 152 | 2 tasks | 1 files |
| Phase 05-live-show-execution P02 | 20 | 2 tasks | 3 files |
| Phase 05-live-show-execution P03 | 10 | 1 tasks | 1 files |
| Phase 05-live-show-execution P04 | 1 | 1 tasks | 1 files |
## Accumulated Context
@@ -120,6 +121,7 @@ Recent decisions affecting current work:
- [Phase 05-live-show-execution]: e.preventDefault() called first in every key branch — suppresses browser defaults before app logic
- [Phase 05-live-show-execution]: Space on button elements explicitly skipped — prevents double-toggle with native button click
- [Phase 05-live-show-execution]: Ctrl+S uses GET-then-POST round-trip to save current server show state, not in-memory timeline
- [Phase 05-live-show-execution]: Audio element event listeners are correct hook for mouse play/pause WS messages — fire for all triggers (button/keyboard/programmatic), idempotent with wireKeyboard() sends
### Pending Todos
@@ -133,8 +135,8 @@ None yet.
## Session Continuity
Last session: 2026-04-07T10:19:03.021Z
Stopped at: Completed 05-live-show-execution/05-03-PLAN.md
Last session: 2026-04-07T10:38:10.089Z
Stopped at: Completed 05-live-show-execution/05-04-PLAN.md
Resume file: None
Next action: `/gsd:plan-phase 1`

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@@ -0,0 +1,98 @@
---
phase: 05-live-show-execution
plan: 04
subsystem: ui
tags: [websocket, audio, playback, frontend, javascript]
# Dependency graph
requires:
- phase: 05-live-show-execution/05-03
provides: wireKeyboard() with WS play/pause already working for keyboard shortcuts
- phase: 05-live-show-execution/05-01
provides: WebSocket cue scheduler with is_playing gate and UDP dispatch
provides:
- Mouse-initiated play/pause now sends WebSocket messages to server
- Server is_playing flag correctly set for both mouse and keyboard playback
- UDP cue scheduler fires for mouse-triggered playback
affects: [05-live-show-execution]
# Tech tracking
tech-stack:
added: []
patterns:
- "audio element 'play'/'pause' event listeners send WS messages alongside UI updates — same pattern as wireKeyboard()"
key-files:
created: []
modified:
- lightsync/frontend/app.js
key-decisions:
- "Audio element event listeners are the correct hook for mouse play/pause — they fire for all triggers (button click, keyboard, programmatic), so WS messages are sent exactly once regardless of source"
patterns-established:
- "Idempotent WS messages: both wireAudio() and wireKeyboard() send play/pause — harmless because server handlers set a boolean flag"
requirements-completed: [SHW-03, UI-03, UI-04]
# Metrics
duration: 1min
completed: 2026-04-07
---
# Phase 05 Plan 04: Mouse Play/Pause WebSocket Fix Summary
**Audio element event listeners now forward play/pause state to server via WebSocket, enabling UDP cue scheduling for mouse-initiated playback**
## Performance
- **Duration:** ~1 min
- **Started:** 2026-04-07T10:36:50Z
- **Completed:** 2026-04-07T10:37:27Z
- **Tasks:** 1
- **Files modified:** 1
## Accomplishments
- Added `client.send({ type: 'play', position: audio.currentTime })` to the `audio 'play'` event listener in `wireAudio()`
- Added `client.send({ type: 'pause', position: audio.currentTime })` to the `audio 'pause'` event listener in `wireAudio()`
- Server `is_playing` flag now becomes `True` when playback is started via the transport bar mouse button
- UDP cue scheduler (LOOKAHEAD=60ms) now fires animation commands for mouse-initiated shows, not just keyboard Space shortcut
## Task Commits
Each task was committed atomically:
1. **Task 1: Add WebSocket play/pause messages to wireAudio() event listeners** - `ac0f3d5` (feat)
**Plan metadata:** (docs commit follows)
## Files Created/Modified
- `lightsync/frontend/app.js` — Added client.send() calls to 'play' and 'pause' event listeners in wireAudio() (lines 135-136)
## Decisions Made
Audio element event listeners ('play'/'pause') are the correct hook rather than modifying the button click handler. These events fire for ALL triggers — button click, keyboard shortcuts, or programmatic `audio.play()`/`audio.pause()` calls — ensuring the WS message fires exactly once per state change. Both wireAudio() and wireKeyboard() sending the same WS messages is harmless: the server handlers are idempotent (they set `is_playing` to a boolean value).
## Deviations from Plan
None - plan executed exactly as written.
## Issues Encountered
None.
## User Setup Required
None - no external service configuration required.
## Next Phase Readiness
- Gap closure complete: mouse play/pause now correctly triggers server-side cue scheduling
- All 11 truths from Phase 05 verification should now be satisfied (previously 9/11)
- Phase 05 live-show-execution is fully complete
---
*Phase: 05-live-show-execution*
*Completed: 2026-04-07*