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led2/.planning/phases/04-timeline-editor/04-VERIFICATION.md
2026-04-07 00:00:33 +00:00

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phase, verified, status, score, gaps, human_verification
phase verified status score gaps human_verification
04-timeline-editor 2026-04-06T23:59:00Z passed 6/6 must-haves verified
test expected why_human
Drag animation from ANIMATIONS palette onto a device track Block appears at the drop position (snapped to nearest beat if beats loaded); inspector shows animation name, color, speed, direction, length Requires running browser with audio loaded and device registered — cannot verify drag-and-drop gesture programmatically
test expected why_human
Move a block by dragging its center, release near a beat position Block snaps to the nearest beat position (within 100ms threshold) on mouseup Mouse event simulation with beat data requires live browser
test expected why_human
Resize a block by dragging the right edge; drag left edge (should move left edge while right edge stays fixed) Right drag extends duration only; left drag shifts timestamp and reduces duration, minimum 0.5s enforced Requires live canvas interaction
test expected why_human
Perform 50+ block operations (place/move/resize/delete), then Ctrl+Z 50 times All operations revert correctly; timeline returns to initial state Requires extended interaction in browser
test expected why_human
Place two blocks overlapping on the same track Second placement is rejected; no block appears at the overlapping position Requires live drag-and-drop on canvas
test expected why_human
Load audio file; observe DETECTING BEATS... text, then beat marks appear Cyan vertical lines appear at beat positions; BEAT OFFSET slider shifts them; BPM label updates in header Requires audio file and backend librosa analysis
test expected why_human
Select a block, open inspector, change color via color swatch Block fill on canvas updates to new color; Ctrl+Z reverts the color change Requires native browser color picker interaction
test expected why_human
Click remove button in inspector Block is deleted, inspector hides, Ctrl+Z restores the block Requires live block selection state
test expected why_human
Container rebuild and deployment: docker compose build && docker compose up -d Running container has timeline.py in /app/lightsync/api/ and all frontend timeline modules; all Phase 4 features accessible in browser Container is currently running a stale image from before Phase 4 — rebuild required to deploy the changes

Phase 4: Timeline Editor Verification Report

Phase Goal: Build a fully interactive timeline editor where users can visually place, move, resize, and configure animation blocks on a per-device track canvas with beat-sync support. Verified: 2026-04-06T23:59:00Z Status: PASSED (with deployment note) Re-verification: No — initial verification


Goal Achievement

Observable Truths

# Truth Status Evidence
1 Per-device horizontal tracks display on a time axis; blocks can be placed from palette VERIFIED TimelineCanvas.loadTracks() builds tracks from /api/devices; handleDrop() creates PlaceBlockCommand at drop coordinates with snap; dragstart/dragover/drop wired in app.js
2 Blocks can be moved, resized, and deleted; at least 20 undo/redo steps work VERIFIED _startMove, _startResize, Delete-key handler all fire through CommandHistory(50); MoveBlockCommand, ResizeBlockCommand, DeleteBlockCommand all have execute/undo; overlap prevention in _hasOverlap()
3 Beat detection runs and overlays beat marks; blocks snap to beat positions VERIFIED BeatGrid.load() fetches /api/audio/beats; getCalibratedBeats() applies offset; render() draws cyan lines; snapToBeat() delegates to BeatGrid.snap() with 100ms threshold; wired in drop, move, and resize mouseup
4 Each block has a color picker and editable parameters; changes persist in show file VERIFIED BlockInspector renders color swatch, speed, direction, length; all changes fire UpdateParamsCommand; syncBlock() PATCHes /api/shows/{show_id}/tracks/{device_id}/blocks/{block_id}
5 Playback cursor moves in realtime across the timeline as audio plays VERIFIED render() reads this.audio.currentTime inside requestAnimationFrame loop; cursor drawn at timeToX(audio.currentTime); auto-scroll at 80% threshold
6 Beat calibration offset control shifts all beat marks by configurable amount VERIFIED #beat-offset input updates timeline.calibrationOffset → proxied to beatGrid.calibrationOffset; getCalibratedBeats() subtracts offset at render time; raw beatTimes never mutated

Score: 6/6 truths verified


Required Artifacts

Artifact Expected Lines Status Notes
lightsync/models/show.py CueModel with duration: float = 4.0, AnalysisBlock with calibration_offset: float = 0.03 VERIFIED Confirmed via Docker exec: CueModel(timestamp=1.0).duration == 4.0, AnalysisBlock().calibration_offset == 0.03
lightsync/frontend/timeline/timeline.js TimelineCanvas class with rendering loop 627 VERIFIED Exports TimelineCanvas; has timeToX, xToTime, trackIndexToY, yToTrackIndex, render, startRenderLoop, loadTracks, loadWaveform, loadBeats, hitTest, _startMove, _startResize, handleDrop, _hasOverlap, snapToBeat; min_lines 150 satisfied (627 actual)
lightsync/frontend/index.html Timeline canvas element, toolbar, inspector, palette VERIFIED Contains id="timeline-canvas", id="timeline-toolbar" with zoom-slider/beat-offset/btn-snap, id="block-inspector" with display:none, id="animation-palette" in sidebar
lightsync/frontend/style.css Timeline layout styles VERIFIED Contains #timeline-canvas, .timeline-toolbar, .block-inspector, .inspector-label, .inspector-field, .snap-btn.active
lightsync/frontend/timeline/commands.js PlaceBlockCommand, MoveBlockCommand, ResizeBlockCommand, DeleteBlockCommand, UpdateParamsCommand 131 VERIFIED All 5 command classes exported; syncBlock() and setCurrentShowId() present; min_lines 80 satisfied (131 actual)
lightsync/frontend/timeline/history.js CommandHistory with undoStack, redoStack, execute/undo/redo, maxSteps=50 36 VERIFIED All methods present; redo cleared on execute (branching protection); min_lines 30 satisfied (36 actual)
lightsync/api/timeline.py Block CRUD REST endpoints 87 VERIFIED router = APIRouter(tags=["timeline"]), POST/PATCH/DELETE endpoints for /shows/{show_id}/tracks/{device_id}/blocks; CueModel used; registered in main.py with prefix="/api"
lightsync/frontend/timeline/beats.js BeatGrid class 67 VERIFIED Exports BeatGrid; has load(), getCalibratedBeats(), getCalibratedOnsets(), snap(), hasBeats getter, loading/error state; min_lines 40 satisfied (67 actual)
lightsync/frontend/timeline/inspector.js BlockInspector class 118 VERIFIED Exports BlockInspector; show(block), hide(), _render(), _wireEvents() present; all four controls (color, speed, direction, length) render and fire UpdateParamsCommand on change; min_lines 60 satisfied (118 actual)

From To Via Status Evidence
timeline.js HTML5 audio element requestAnimationFrame reads audio.currentTime for cursor WIRED Lines 247, 251, 255 read this.audio.currentTime in render()
timeline.js /api/audio/waveform fetch in loadWaveform() WIRED Line 614: fetch('/api/audio/waveform?path=...')
timeline.js /api/devices fetch in app.js initTimeline()loadTracks(devices) WIRED app.js line 285: fetch('/api/devices').then(...).then(devices => timeline.loadTracks(devices))
commands.js track.cues Commands mutate track.cues directly WIRED PlaceBlockCommand.execute() pushes to track.cues; DeleteBlockCommand filters track.cues; pattern used in all 5 command classes
timeline.js history.js timeline.history.execute(cmd) for all mutations WIRED this.history = new CommandHistory(50) in constructor; this.history.execute(cmd) called at lines 446, 499, 567, 596
commands.js /api/shows/{show_id}/tracks/{device_id}/blocks Fire-and-forget fetch in syncBlock() WIRED syncBlock() uses currentShowId module-level var; called from every command's execute/undo
timeline.py show.py (CueModel) CueModel creation and mutation in CRUD endpoints WIRED from lightsync.models.show import TrackModel, CueModel inside each POST handler
beats.js /api/audio/beats BeatGrid.load() fetches beat data WIRED Line 23: fetch('/api/audio/beats?path=...')
timeline.js beats.js beatGrid.snap() called via snapToBeat() WIRED Line 383: snapToBeat(t) { return this.beatGrid.snap(t); }
inspector.js timeline.js timeline._onSelectBlock callback triggers inspector.show/hide WIRED app.js lines 272-273: timeline._onSelectBlock = (block) => inspector.show(block)
inspector.js commands.js Param changes create UpdateParamsCommand through history WIRED inspector.js imports UpdateParamsCommand; all four control change events fire this.history.execute(new UpdateParamsCommand(...))

Data-Flow Trace (Level 4)

Artifact Data Variable Source Produces Real Data Status
timeline.js (block rendering) track.cues PlaceBlockCommand.execute() pushes block objects; MoveBlockCommand/ResizeBlockCommand mutate in-place Yes — user-created blocks, not hardcoded FLOWING
timeline.js (waveform) this.waveformPeaks fetch('/api/audio/waveform?...')data.peaks Yes — backend computes from audio file FLOWING
beats.js (beat marks) this.beatTimes fetch('/api/audio/beats?...')data.beats || data.beat_times Yes — librosa analysis; field name normalization handles API variant FLOWING
timeline.js (cursor) this.audio.currentTime HTML5 <audio id="player"> element — native browser position Yes — realtime audio clock FLOWING
inspector.js block.params UpdateParamsCommand.execute() uses Object.assign(block.params, newParams) Yes — user edits, committed through command pattern FLOWING

Behavioral Spot-Checks

Behavior Check Result Status
CueModel.duration defaults to 4.0 docker exec <container> python -c "from lightsync.models.show import CueModel; c = CueModel(timestamp=1.0); print(c.duration)" 4.0 PASS
AnalysisBlock.calibration_offset defaults to 0.03 docker exec <container> python -c "from lightsync.models.show import AnalysisBlock; a = AnalysisBlock(); print(a.calibration_offset)" 0.03 PASS
Timeline router registered in main.py grep "include_router.*timeline" lightsync/main.py app.include_router(timeline.router, prefix="/api") PASS
timeline.js exports TimelineCanvas grep "export.*TimelineCanvas" lightsync/frontend/timeline/timeline.js export { TimelineCanvas }; PASS
Docker container has stale image (pre-Phase-4) Container image missing /app/lightsync/api/timeline.py FileNotFoundError — container built before Phase 4 commits WARN (see note below)
API endpoint accessibility (live container) curl http://localhost:8000/api/devices Redirect (Traefik proxy) — container running but not rebuilt SKIP

Deployment Note: The running Docker container (sha256:5fa579b) was built before Phase 4 code was committed. It is missing timeline.py and all frontend timeline modules. This is a deployment gap only — the code in the git repo is complete and correct. The container must be rebuilt with docker compose build && docker compose up -d to make Phase 4 features live.


Requirements Coverage

Requirement Source Plan Description Status Evidence
TL-01 04-01 Per-device horizontal tracks on a time axis SATISFIED TimelineCanvas.loadTracks() + _drawTrackHeaders() + trackIndexToY() render per-device rows
TL-02 04-02 Drag-and-place animation blocks onto a track SATISFIED handleDrop() + dragstart/dragover/drop listeners in app.js
TL-03 04-02 Move, resize, and delete animation blocks SATISFIED _startMove(), _startResize(), Delete keydown handler, all backed by commands
TL-04 04-04 Color picker per animation block SATISFIED BlockInspector renders color swatch + hidden <input type="color">; UpdateParamsCommand persists change
TL-05 04-01 Playback cursor tracking audio position in realtime SATISFIED render() draws cursor at timeToX(audio.currentTime) inside requestAnimationFrame loop
TL-06 04-02 Undo/redo for all timeline mutations (min 20 steps, command pattern) SATISFIED CommandHistory(50) with undoStack/redoStack/maxSteps; Ctrl+Z and Ctrl+Shift+Z wired in keydown handler
TL-07 04-03 Beat detection marks overlaid on timeline (librosa beat_track) SATISFIED BeatGrid.load() fetches /api/audio/beats (librosa backend); cyan lines rendered via getCalibratedBeats()
TL-08 04-03 Snap-to-beat when placing/resizing blocks SATISFIED BeatGrid.snap() with 100ms threshold called in handleDrop(), _startMove() mouseup, _startResize() mouseup
SYNC-01 04-03 Beat detection via librosa — beat timestamps and onset marks from loaded audio SATISFIED BeatGrid calls /api/audio/beats; onset marks rendered when getCalibratedOnsets().length > 0; graceful no-op if API returns no onset data
SYNC-02 04-03 Beat calibration offset UI control — compensate for librosa latency bias SATISFIED #beat-offset input (default 0.030s) wired to timeline.calibrationOffsetbeatGrid.calibrationOffset; subtracted in getCalibratedBeats() at render time

All 10 requirements satisfied. No orphaned requirements found.


Anti-Patterns Found

File Line Pattern Severity Impact
commands.js 5 let currentShowId = null — blocks sync until setCurrentShowId() called Info Expected behavior: sync skipped when no show loaded (if (!showId) return) — documented, not a bug
app.js 379 initTimeline() called at module level with no error boundary Info If #timeline-canvas or #player missing, initTimeline() returns early — guarded

No blocker or warning-level anti-patterns found. All return null and return [] patterns are appropriately guarded (empty-state handling, not stub returns).


Human Verification Required

1. Drag-and-Place from Animation Palette

Test: With a device registered and audio loaded, drag an animation tile from the ANIMATIONS sidebar panel and drop it onto a device track in the canvas. Expected: Block appears at the drop position snapped to the nearest beat; inspector strip appears showing animation name, color swatch, speed/direction/length controls. Why human: Requires live browser with registered device; drag-and-drop cannot be automated via grep/file checks.

2. Block Move with Beat Snap

Test: Click the center of a placed block and drag it; release near a beat mark position. Expected: Block snaps to the nearest beat position (within 100ms) on mouseup; canvas updates immediately. Why human: Mouse event simulation requires live canvas.

3. Block Resize (both handles)

Test: Drag the right edge of a block to extend it; drag the left edge to shrink it. Expected: Right edge drag extends duration only; left edge drag shifts timestamp while right edge stays fixed; minimum 0.5s duration enforced. Why human: Canvas hit zone interaction requires live browser.

4. Undo/Redo Stress Test (50 steps)

Test: Place 10 blocks, move 5, resize 5, delete 5. Then Ctrl+Z 25 times; then Ctrl+Shift+Z 25 times. Expected: All operations revert and re-apply correctly without state corruption. Why human: Extended interactive session required.

5. Overlap Rejection

Test: Attempt to place a block at a position that overlaps an existing block on the same track. Expected: The overlapping block is not placed; the ghost preview disappears without a block appearing. Why human: Requires live drag interaction to test _hasOverlap() rejection path.

6. Beat Detection Workflow

Test: Load an audio file; observe the timeline during analysis. Expected: "DETECTING BEATS..." text appears in timeline briefly; then cyan vertical lines appear at beat positions; BPM label updates in header (e.g., "120 BPM"); BEAT OFFSET slider shifts marks left/right in realtime. Why human: Requires audio file + backend librosa analysis + visual inspection.

7. Inspector Color Picker and Undo

Test: Select a block, click the color swatch, change color, then press Ctrl+Z. Expected: Block fill on canvas shows new color accent immediately; Ctrl+Z reverts to original color; inspector color swatch updates to match. Why human: Native browser color picker requires live browser interaction.

8. Inspector Remove Button

Test: Select a block, click the "×" remove button in the inspector. Expected: Block is deleted from the canvas; inspector strip hides; Ctrl+Z restores the block. Why human: Requires live block selection state.

9. Container Rebuild and Deployment

Test: cd /home/claude/led2 && docker compose -f docker-compose.prod.yml build && docker compose -f docker-compose.prod.yml up -d Expected: Rebuilt container includes timeline.py in API layer and all frontend timeline modules; navigating to the app URL shows the timeline canvas with toolbar (ZOOM, BEAT OFFSET, SNAP) instead of the old animation grid. Why human: Container rebuild requires manual execution; the currently running container is a stale pre-Phase-4 build and Phase 4 features are not accessible until rebuilt.


Gaps Summary

No code gaps. All Phase 4 artifacts are present in the git repository, substantive (no stubs), and correctly wired to each other and to backend APIs. The command pattern, undo/redo, beat detection, inspector, and data flow are all implemented as specified.

One deployment action is required: The Docker container must be rebuilt. The currently running container image predates all Phase 4 commits and is missing lightsync/api/timeline.py and all lightsync/frontend/timeline/ modules. This is a deployment state issue, not a code issue — the source code is complete.


Verified: 2026-04-06T23:59:00Z Verifier: Claude (gsd-verifier)