- 05-04-SUMMARY.md: gap closure complete, UDP cues fire for mouse playback - STATE.md: plan advanced to 2/4, progress 100%, decision logged - ROADMAP.md: Phase 05 marked Complete (4/4 plans)
99 lines
3.5 KiB
Markdown
99 lines
3.5 KiB
Markdown
---
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phase: 05-live-show-execution
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plan: 04
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subsystem: ui
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tags: [websocket, audio, playback, frontend, javascript]
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# Dependency graph
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requires:
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- phase: 05-live-show-execution/05-03
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provides: wireKeyboard() with WS play/pause already working for keyboard shortcuts
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- phase: 05-live-show-execution/05-01
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provides: WebSocket cue scheduler with is_playing gate and UDP dispatch
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provides:
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- Mouse-initiated play/pause now sends WebSocket messages to server
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- Server is_playing flag correctly set for both mouse and keyboard playback
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- UDP cue scheduler fires for mouse-triggered playback
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affects: [05-live-show-execution]
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# Tech tracking
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tech-stack:
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added: []
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patterns:
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- "audio element 'play'/'pause' event listeners send WS messages alongside UI updates — same pattern as wireKeyboard()"
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key-files:
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created: []
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modified:
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- lightsync/frontend/app.js
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key-decisions:
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- "Audio element event listeners are the correct hook for mouse play/pause — they fire for all triggers (button click, keyboard, programmatic), so WS messages are sent exactly once regardless of source"
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patterns-established:
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- "Idempotent WS messages: both wireAudio() and wireKeyboard() send play/pause — harmless because server handlers set a boolean flag"
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requirements-completed: [SHW-03, UI-03, UI-04]
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# Metrics
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duration: 1min
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completed: 2026-04-07
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---
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# Phase 05 Plan 04: Mouse Play/Pause WebSocket Fix Summary
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**Audio element event listeners now forward play/pause state to server via WebSocket, enabling UDP cue scheduling for mouse-initiated playback**
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## Performance
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- **Duration:** ~1 min
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- **Started:** 2026-04-07T10:36:50Z
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- **Completed:** 2026-04-07T10:37:27Z
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- **Tasks:** 1
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- **Files modified:** 1
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## Accomplishments
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- Added `client.send({ type: 'play', position: audio.currentTime })` to the `audio 'play'` event listener in `wireAudio()`
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- Added `client.send({ type: 'pause', position: audio.currentTime })` to the `audio 'pause'` event listener in `wireAudio()`
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- Server `is_playing` flag now becomes `True` when playback is started via the transport bar mouse button
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- UDP cue scheduler (LOOKAHEAD=60ms) now fires animation commands for mouse-initiated shows, not just keyboard Space shortcut
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## Task Commits
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Each task was committed atomically:
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1. **Task 1: Add WebSocket play/pause messages to wireAudio() event listeners** - `ac0f3d5` (feat)
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**Plan metadata:** (docs commit follows)
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## Files Created/Modified
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- `lightsync/frontend/app.js` — Added client.send() calls to 'play' and 'pause' event listeners in wireAudio() (lines 135-136)
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## Decisions Made
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Audio element event listeners ('play'/'pause') are the correct hook rather than modifying the button click handler. These events fire for ALL triggers — button click, keyboard shortcuts, or programmatic `audio.play()`/`audio.pause()` calls — ensuring the WS message fires exactly once per state change. Both wireAudio() and wireKeyboard() sending the same WS messages is harmless: the server handlers are idempotent (they set `is_playing` to a boolean value).
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## Deviations from Plan
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None - plan executed exactly as written.
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## Issues Encountered
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None.
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## User Setup Required
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None - no external service configuration required.
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## Next Phase Readiness
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- Gap closure complete: mouse play/pause now correctly triggers server-side cue scheduling
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- All 11 truths from Phase 05 verification should now be satisfied (previously 9/11)
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- Phase 05 live-show-execution is fully complete
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---
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*Phase: 05-live-show-execution*
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*Completed: 2026-04-07*
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